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Part 197
Kingdom Hearts 1.5 + 2.5 ReMIX

Part 197

Conquer all the mini-games and master hit counts in Kingdom Hearts 1.5 + 2.5 ReMIX! This guide breaks down every challenge, from Command Board variations to Rumble Racing and Shotlock commands.

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Conquer all the mini-games and master hit counts in Kingdom Hearts 1.5 + 2.5 ReMIX! This guide breaks down every challenge, from Command Board variations to Rumble Racing and Shotlock commands.

Alright, let's dive into some of the more unique challenges in Kingdom Hearts 1.5 + 2.5 ReMIX! This section covers a bunch of mini-games and specific 'hit count' challenges that are great for racking up points, unlocking rewards, or just testing your skills. Think of it as a collection of side-quests that offer a different kind of fun.

We've got everything from the various Command Boards to rhythm-based challenges like Ice Cream Beat, racing, and even some target practice with Break the Urns. Plus, we'll go over the specific requirements for Hit Counts, which are tied to Dimension Links and Shotlock commands. These can be a bit tricky, so pay attention to the details!

Mini-Games:

  • The Command Board: There are several variations to master, each with its own layout and challenges. You'll be moving around these boards, trying to achieve specific goals. The boards include: Keyblade Board, Royal Board, Spaceship Board, Toon Board, Hunny Pot Board, Skull Board, and the Secret Board.
  • Ice Cream Beat: This is a rhythm game where you need to hit specific scores for different songs and difficulties. The songs are: It's a Small World (Beginner & Master), Blast Away! - Gummi Ship II (Beginner & Master), Dessert Paradise (Beginner & Master), Destiny Islands (Beginner & Master), and Hand in Hand (Beginner & Master).
  • Rumble Racing: Get ready to race! There are four tracks to compete on, each requiring you to complete 5 laps. The tracks are: Country Chase, Disney Drive, Grand Spree, and Castle Circuit.
  • Fruitball: This is a scoring challenge where you face different opponents. You'll need to achieve a certain score against: Vs. Bruisers, Vs. Chip & Dale, Vs. Captain Justice, and Vs. Shoegazers.
  • Break the Urns: A straightforward challenge focused on achieving a high score by smashing urns.

Hit Counts:

For Hit Counts, you need to actually land hits. Just using a Shotlock or D-Link finish won't count. You need to connect with the enemy at least once. Here are the specific commands and links that count:

  • Dimension Link Finishers:
    • Ventus / Finish
    • Terra / Finish
    • Mickey / Lightcharge
    • Donald / Donald Flare
    • Goofy / Goofy Spin
    • Snow White / Sweet Memory
    • Cinderella / Dream Sparkle
    • Zack / Hero's Entrance
    • Experiment 626 / Random Beam
    • Peter Pan / Swordbill
    • Pete / Fruit Shot
    • Ventus / Air Dive
    • Terra / Landbreaker
    • Mickey / Faithcharge
    • Donald / Cosmic Donald
    • Goofy / Goofy Turbo
    • Snow White / Sweet Seven
    • Cinderella / Miracle Dance
    • Zack / Hero's Pride
    • Experiment 626 / Ohana Beat
    • Peter Pan / Barrel Roll
    • Pete / Rumble Rave
  • Shotlock Commands:
    • Meteor Shower
    • Flame Salvo
    • Chaos Snake
    • Bubble Blaster
    • Ragnarok
    • Thunderstorm
    • Bio Barrage
    • Prism Rain
    • Photon Charge
    • Absolute Zero
    • Lightning Ray
    • Lightbloom
  • Unversed Missions:
    • Flaming Box
    • Lost Runner
Tips
  • For the Command Board, focus on understanding the unique mechanics of each board. Some are about collecting specific items, others about reaching goals first.
  • Ice Cream Beat requires good timing. Don't just mash buttons; try to hit the prompts as they appear for the best score.
  • In Rumble Racing, learn the track layouts and use any boost mechanics effectively. Sometimes taking a slightly different path can save you time.
  • Fruitball is all about quick reflexes and aiming. Practice makes perfect here.
  • For Hit Counts, make sure you're actually connecting with the enemy. If a Shotlock or D-Link isn't registering, try a different one or ensure you're not just finishing the combo without hitting.

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