Unlock new abilities in Kingdom Hearts 1.5 + 2.5 ReMIX! This guide breaks down the Finish Command system, showing you how to earn CP, Munny, and steps to unlock powerful moves.
Alright, let's dive into Part 105! This section is all about the Finish Commands, which are special moves you can unlock as you progress. Think of them as powerful combos that can really turn the tide in a tough fight. We'll go over how to get them, what they lead to, and the requirements for each. It might seem a bit complex at first, but we'll break it down step-by-step.
First off, you'll see a couple of Arena modes mentioned: 'Weaver Fever' and 'Copycat Crisis'. Clearing these can net you some bonus rewards, specifically +5 and +10 points respectively. Keep those in mind if you're looking for a challenge!
Finish Commands Explained
The core of this section is a table that shows you different Finish Commands, what they lead to, and what you need to do to unlock them. It's all about leveling up and meeting specific criteria. Let's break down how this works:
- LEVEL: This is the level at which the Finish Command becomes available.
- FINISH COMMAND: The name of the command itself.
- LEADS TO: This shows the next Finish Command or ability you'll unlock by using the current one.
- UNLOCK: This is the crucial part – the requirements you need to meet to get that specific Finish Command. These usually involve earning a certain amount of CP (Command Points), Munny (in-game currency), taking a certain number of steps, or triggering other commands a specific number of times.
Level Up and Stat Chart (Ventus)
We've also got a detailed stat chart for Ventus, showing his Strength (STR), Magic (MAG), Defense (DEF), and the Experience (EXP) needed to reach each level. This is super helpful for tracking your growth and planning your stat boosts. As you can see, Ventus starts with decent stats and grows steadily, with his STR, MAG, and DEF all increasing as you level up.
| LEVEL | FINISH COMMAND | LEADS TO | UNLOCK |
| 1 | Finish | Heat Slash Rising Rock 1 Gold Rush | Terra's start finish command |
| 2 | Heat Slash | None | Trigger the Firestorm Command Style eight times. |
| 2 | Rising Rock 1 | Ramuh's Judgment Rising Rock 2 Twisted Hours | Earn 2,000 CP by defeating enemies. |
| 2 | Gold Rush | Twisted Hours Surprise! 1 | Earn 1,000 Munny by defeating enemies. |
| 3 | Ramuh's Judgment | None | Trigger the Thunderbolt Command Style twelve times. |
| 3 | Rising Rock 2 | Dark Star 1 Heal Strike | Earn 4,200 CP by defeating enemies. |
| 3 | Twisted Hours | Random End Surprise! 2 | Take 7,000 steps. |
| 3 | Surprise! 1 | Surprise! 2 | Earn 1,400 Munny by defeating enemies. |
| 4 | Dark Star 1 | Dark Star 2 Explosion | Defeat 420 enemies. |
| 4 | Heal Strike | None | Take lethal damage five times. |
| 4 | Random End | None | Take 8,000 steps. |
| 4 | Surprise! 2 | None | Earn 5,200 Munny by defeating enemies. |
| 5 | Dark Star 2 | Demolition | Defeat 550 enemies. |
| 5 | Explosion | None | Earn 6,400 CP by defeating enemies. |
| 6 | Demolition | None | Earn 10,000 CP by defeating enemies. |
| LEVEL | STR | MAG | DEF | EXPERIENCE | LEVEL | STR | MAG | DEF | EXPERIENCE |
| 1 | 3 | 4 | 3 | 0 | 51 | 26 | 27 | 28 | 196650 |
| 2 | 3 | 4 | 5 | 90 | 52 | 27 | 27 | 28 | 217067 |
| 3 | 4 | 4 | 5 | 190 | 53 | 27 | 28 | 28 | 238484 |
| 4 | 4 | 5 | 7 | 302 | 54 | 28 | 28 | 30 | 260901 |
| 5 | 5 | 5 | 7 | 428 | 55 | 28 | 29 | 30 | 284318 |
| 6 | 5 | 6 | 7 | 570 | 56 | 29 | 29 | 30 | 308735 |
| 7 | 6 | 6 | 7 | 730 | 57 | 29 | 30 | 31 | 334152 |
| 8 | 6 | 6 | 9 | 910 | 58 | 30 | 30 | 31 | 360569 |
| 9 | 6 | 7 | 9 | 1112 | 59 | 30 | 31 | 31 | 387986 |
| 10 | 7 | 7 | 9 | 1338 | 60 | 31 | 31 | 33 | 416403 |
| 11 | 7 | 8 | 11 | 1590 | 61 | 31 | 32 | 33 | 445820 |
| 12 | 8 | 8 | 11 | 1860 | 62 | 32 | 32 | 33 | 476237 |
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content