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Part 105
Kingdom Hearts 1.5 + 2.5 ReMIX

Part 105

Unlock new abilities in Kingdom Hearts 1.5 + 2.5 ReMIX! This guide breaks down the Finish Command system, showing you how to earn CP, Munny, and steps to unlock powerful moves.

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Unlock new abilities in Kingdom Hearts 1.5 + 2.5 ReMIX! This guide breaks down the Finish Command system, showing you how to earn CP, Munny, and steps to unlock powerful moves.

Alright, let's dive into Part 105! This section is all about the Finish Commands, which are special moves you can unlock as you progress. Think of them as powerful combos that can really turn the tide in a tough fight. We'll go over how to get them, what they lead to, and the requirements for each. It might seem a bit complex at first, but we'll break it down step-by-step.

First off, you'll see a couple of Arena modes mentioned: 'Weaver Fever' and 'Copycat Crisis'. Clearing these can net you some bonus rewards, specifically +5 and +10 points respectively. Keep those in mind if you're looking for a challenge!

Finish Commands Explained

The core of this section is a table that shows you different Finish Commands, what they lead to, and what you need to do to unlock them. It's all about leveling up and meeting specific criteria. Let's break down how this works:

  • LEVEL: This is the level at which the Finish Command becomes available.
  • FINISH COMMAND: The name of the command itself.
  • LEADS TO: This shows the next Finish Command or ability you'll unlock by using the current one.
  • UNLOCK: This is the crucial part – the requirements you need to meet to get that specific Finish Command. These usually involve earning a certain amount of CP (Command Points), Munny (in-game currency), taking a certain number of steps, or triggering other commands a specific number of times.

Level Up and Stat Chart (Ventus)

We've also got a detailed stat chart for Ventus, showing his Strength (STR), Magic (MAG), Defense (DEF), and the Experience (EXP) needed to reach each level. This is super helpful for tracking your growth and planning your stat boosts. As you can see, Ventus starts with decent stats and grows steadily, with his STR, MAG, and DEF all increasing as you level up.

LEVELFINISH COMMANDLEADS TOUNLOCK
1FinishHeat Slash
Rising Rock 1
Gold Rush
Terra's start finish command
2Heat SlashNoneTrigger the Firestorm Command Style eight times.
2Rising Rock 1Ramuh's Judgment
Rising Rock 2
Twisted Hours
Earn 2,000 CP by defeating enemies.
2Gold RushTwisted Hours
Surprise! 1
Earn 1,000 Munny by defeating enemies.
3Ramuh's JudgmentNoneTrigger the Thunderbolt Command Style twelve times.
3Rising Rock 2Dark Star 1
Heal Strike
Earn 4,200 CP by defeating enemies.
3Twisted HoursRandom End
Surprise! 2
Take 7,000 steps.
3Surprise! 1Surprise! 2Earn 1,400 Munny by defeating enemies.
4Dark Star 1Dark Star 2
Explosion
Defeat 420 enemies.
4Heal StrikeNoneTake lethal damage five times.
4Random EndNoneTake 8,000 steps.
4Surprise! 2NoneEarn 5,200 Munny by defeating enemies.
5Dark Star 2DemolitionDefeat 550 enemies.
5ExplosionNoneEarn 6,400 CP by defeating enemies.
6DemolitionNoneEarn 10,000 CP by defeating enemies.
LEVELSTRMAGDEFEXPERIENCELEVELSTRMAGDEFEXPERIENCE
1343051262728196650
23459052272728217067
344519053272828238484
445730254282830260901
555742855282930284318
656757056292930308735
766773057293031334152
866991058303031360569
9679111259303131387986
10779133860313133416403
117811159061313233445820
128811186062323233476237

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