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Part 154
Kingdom Hearts 1.5 + 2.5 ReMIX

Part 154

Master Rumble Racing in Kingdom Hearts 1.5 + 2.5 ReMIX with tips for Country Chase, Disney Drive, Grand Spree, and Castle Circuit.

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Master Rumble Racing in Kingdom Hearts 1.5 + 2.5 ReMIX with tips for Country Chase, Disney Drive, Grand Spree, and Castle Circuit.

You can play Rumble Racing in either Disney Town or at the Mirage Arena to unlock more tracks or earn prizes or medals.

Walkthrough
  1. 1
    Get a good start by pressing X after the '1' has faded away on the countdown but just before the word "Go!" appears to start off in full speed.
  2. 2
    Take turns with X and Square to turn sharply without losing speed.
  3. 3
    Play defensive. When you are "Locked On" (meaning an opponent is targeting you), hit Triangle to guard and don't attack players in front of you unless you know you can hit them.
  4. 4
    Snag the shields. They will help you finish the race without getting stopped by your opponent.
  5. 5
    Take the shortcuts. Taking the fastest way through the course will almost certainly guarantee victory.

Country Chase

  • Prize for Top Three Finish: Hi-Potion
  • Mirage Arena Target Time: 5 Laps in 2:30
  • Stick close to the right wall and hit the first ramp to hit the shortcut. Coming back on to the track hook a sharp right to be in good position to avoid the tornadoes. Rinse and repeat to finish well ahead of the field.

Disney Drive

  • Prize for First Place Finish: Fire Dash
  • Mirage Arena Target Time: 5 Laps in 5:00
  • Start off just like you do in Country Chase, taking the mountain pass then as you come in to the city launch off the ramp and hit the midair dash ring. There is a ramp on the right side that sends you on a narrow pass, hook a very sharp right to take a shortcut. Be sure to grab the shield in the tunnel to ensure safety on the way to the finish line.

Grand Spree

  • Prize for First Place Finish: Aerora
  • Mirage Arena Target Time: 5 Laps in 5:00
  • The key point to this race is the shield on the ledge after the initial ramp because it gives you enough invulnerability to launch through the tornado at the end. As you come off the mountain pass you can continue straight to grab another shield to take you home.

Castle Circuit

  • Prize for First Place Finish: Victory Line Keyblade

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