Choose up to two Fallout traits. Learn the effects of Fast Metabolism, Gifted, Bloody Mess, and more to optimize your character.
Walkthrough
- 1Fast Metabolism: Reduces poison and radiation resistance but increases healing speed. Not recommended due to reduced resistance and the availability of Rad-X and Stimpacks.
- 2Bruiser: Increases Strength by two but decreases Action Points by two. Not recommended as Action Points are crucial.
- 3Small Frame: Increases Agility by one but reduces carry weight by 30 pounds. Can be difficult early on, but companions like Ian and Tycho have unlimited carrying capacity.
- 4One Hander: Grants proficiency with one-handed weapons but penalizes two-handed weapon use. Not recommended as the best weapons are typically two-handed.
- 5Finesse: Reduces normal attack damage by 30% but increases critical chance by 10%. Critical damage is not affected.
- 6Kamikaze: Reduces armor class to that of the worn armor but increases sequence by 5. Not highly recommended as high Perception often grants first attack advantage.
- 7Heavy Handed: Increases melee damage by 4 but reduces critical damage by 30%. Good early on, but less effective against late-game enemies like Super Mutants and Deathclaws.
- 8Fast Shot: Prevents aiming but decreases total cost by one. Potentially good with high critical chance and perks like 'Bonus Ranged Attack,' 'Sniper,' or 'Slayer,' but these perks are often acquired later in the game.
- 9Bloody Mess: Triggers a grotesque death animation upon killing enemies. No significant downside, and it slightly alters the ending positively.
- 10Jinxed: Increases the chance of critical failures for everyone, including you. Only recommended if you have 9 or 10 Luck to minimize your own critical failures.
- 11Good Natured: Decreases combat skills by 10% but increases speech, doctor, and science skills by 15%. Not ideal as high combat skills are generally more necessary than high non-combat skills.
- 12Chem Reliant: Increases addiction rate by 200% while withdrawal rate is only 50%. Not worth the increased addiction risk, especially with drugs like RadAway.
- 13Chem Resistant: Reduces addiction rate to 50% of normal, but chems last half as long. Acceptable given that combat is usually short.
- 14Night Person: Reverses the normal decrease in Intelligence and Perception between 1800 and 0600 hours. Not very useful as most interactions occur during the day.
- 15Skilled: Provides a 10% increase to all skills but grants a perk every four levels. Perks are generally more valuable earlier in the game.
- 16Gifted: Increases all primary stats by one but reduces skill points per level by 5 and lowers secondary skills by 10%. Considered one of the best traits due to its broad stat increase and the fact that only a few skills truly require significant investment.
Recommended Combinations: Gifted combined with either Bloody Mess, Chem Resistant, or Small Frame.
Tips
- Trait selection is permanent; there is no way to change them after initial selection.
- Fast Metabolism's reduced radiation resistance can be mitigated with Rad-X, Rad Resistance perk, or high Endurance with Power Armor.
- Small Frame's carry weight penalty is less impactful if you utilize companions with unlimited carrying capacity.
- Heavy Handed's bonus melee damage is less significant against high-level threats.
- Fast Shot's AP cost reduction is most beneficial when combined with specific late-game perks.
- Jinxed is only viable with very high Luck (9 or 10).
- Good Natured's skill distribution may not align with the game's demands for combat effectiveness.
- Chem Reliant's high addiction rate outweighs its reduced withdrawal.
- Night Person's benefits are limited to nighttime hours, which are less interactive.
- Skilled's perk acquisition rate is slower than the immediate benefit of other traits.
- Gifted offers a significant boost to primary stats, making it a top-tier choice.
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