Navigate The Hub in Fallout with our guide. Discover key locations, notable characters like Decker and Kane, essential items, and strategic tips for survival and progression.
The Hub is a central location in Fallout, featuring various districts and important characters. This guide provides a map overview, lists notable individuals and items, and offers advice on what to buy, sell, and accomplish.
Rough Map:
- Entrance
- Merchant Center
- Old Town
- Heights
- Water Merchants / Children of the Cathedral Hospital
Notable Areas:
- Entrance
- Merchant Center
- Old Town
- Heights
- Water Merchants
- The Underground
Notable Characters:
- Decker: Criminal leader
- Kane: Decker's assistant
- Beth: Gun shop owner
- Butch: Owner of Far Go Traders
- Rutger: Butch's assistant
- Demetre: Owner of Crimson Caravan
- Keri: Demetre's assistant
- Sheriff Justin Greene: Law keeper
- Deputy Fry: Police officer at the entrance
- Loxley: Leader of the Thieves' Circle
- Jasmine: Loxley's assistant
- Jake: Heavy weapons merchant
- Vance: Drug dealer in Old Town
- Hightower: Owner of Water Merchants
- Jain: Children of the Cathedral priestess
- Harold: Mutant in Old Town
- Slappy: Beth's uncle, knows Deathclaw location
- Irwin: His house is taken over by raiders
- Mitch: Owner of the General Store
- Mrs. Stapleton: Librarian
- Lorenzo: Loan shark
- Police guards
- Guards for Far Go Traders, Deckker, Hightower, and Jain
- Caravan Drivers/Guards
- Townsfolk
- Skags (in Old Town)
Stuff to Get:
- Cathedral Robes
- Chemicals in Cathedral Armory (Super Stimpacks, Stimpacks, RadX, RadAway, Psychos)
- Hunting Rifle
- Hightower's Necklace
- Stimpacks or guns from Hightower's and Jain's guards
- Spiked Knuckles (later)
- .223 Pistol (later)
Stuff to Buy:
- Combat Shotgun
- Sniper Rifle
- Combat Armor
- Books (for skills below 75%)
- 10+ Stimpacks
- Ammunition (approx. 200 rounds for shotgun, 50 for sniper, loads of 10mm JHP for SMG)
Stuff to Sell:
- Leather jacket and 10mm Pistols (for books)
- Leather armors, metal armor, and shotgun (for combat shotgun/sniper rifle)
- Desert Eagles (for stimpacks, books, ammo)
- SMG and Desert Eagle (for 14 mm Pistol)
- .44 JHP / FMJ ammo, extra armors, first-aid kit, doctor's bag (for large weapons, dynamite, or books)
- SMG and 10mm ammo (after brawl with Decker)
Notes and Objectives:
- Enter unarmed and avoid combat initially.
- Gossip and purchase items: books from the librarian, small arms from Beth, heavy weapons from Jake, drugs from Vance.
- Solve the caravan problem.
- Kill the deathclaw and the mutant.
- Kill Darren Hightower and steal his wife's necklace.
- Kill Priestess Jain and her minions.
- Turn Decker over to the cops (Post-Brotherhood).
- Go to the Thieves' Circle in Old Town to acquire lockpicks and electronic lockpicks.
- Help Irwin by eliminating the raiders in his home.
- Rescue the lost Brotherhood initiate (Post-Brotherhood).
- Optionally work the caravan routes.
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