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THE HUB
Fallout

THE HUB

Navigate The Hub in Fallout with our guide. Discover key locations, notable characters like Decker and Kane, essential items, and strategic tips for survival and progression.

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Navigate The Hub in Fallout with our guide. Discover key locations, notable characters like Decker and Kane, essential items, and strategic tips for survival and progression.

The Hub is a central location in Fallout, featuring various districts and important characters. This guide provides a map overview, lists notable individuals and items, and offers advice on what to buy, sell, and accomplish.

Rough Map:

  • Entrance
  • Merchant Center
  • Old Town
  • Heights
  • Water Merchants / Children of the Cathedral Hospital

Notable Areas:

  1. Entrance
  2. Merchant Center
  3. Old Town
  4. Heights
  5. Water Merchants
  6. The Underground

Notable Characters:

  • Decker: Criminal leader
  • Kane: Decker's assistant
  • Beth: Gun shop owner
  • Butch: Owner of Far Go Traders
  • Rutger: Butch's assistant
  • Demetre: Owner of Crimson Caravan
  • Keri: Demetre's assistant
  • Sheriff Justin Greene: Law keeper
  • Deputy Fry: Police officer at the entrance
  • Loxley: Leader of the Thieves' Circle
  • Jasmine: Loxley's assistant
  • Jake: Heavy weapons merchant
  • Vance: Drug dealer in Old Town
  • Hightower: Owner of Water Merchants
  • Jain: Children of the Cathedral priestess
  • Harold: Mutant in Old Town
  • Slappy: Beth's uncle, knows Deathclaw location
  • Irwin: His house is taken over by raiders
  • Mitch: Owner of the General Store
  • Mrs. Stapleton: Librarian
  • Lorenzo: Loan shark
  • Police guards
  • Guards for Far Go Traders, Deckker, Hightower, and Jain
  • Caravan Drivers/Guards
  • Townsfolk
  • Skags (in Old Town)

Stuff to Get:

  • Cathedral Robes
  • Chemicals in Cathedral Armory (Super Stimpacks, Stimpacks, RadX, RadAway, Psychos)
  • Hunting Rifle
  • Hightower's Necklace
  • Stimpacks or guns from Hightower's and Jain's guards
  • Spiked Knuckles (later)
  • .223 Pistol (later)

Stuff to Buy:

  • Combat Shotgun
  • Sniper Rifle
  • Combat Armor
  • Books (for skills below 75%)
  • 10+ Stimpacks
  • Ammunition (approx. 200 rounds for shotgun, 50 for sniper, loads of 10mm JHP for SMG)

Stuff to Sell:

  • Leather jacket and 10mm Pistols (for books)
  • Leather armors, metal armor, and shotgun (for combat shotgun/sniper rifle)
  • Desert Eagles (for stimpacks, books, ammo)
  • SMG and Desert Eagle (for 14 mm Pistol)
  • .44 JHP / FMJ ammo, extra armors, first-aid kit, doctor's bag (for large weapons, dynamite, or books)
  • SMG and 10mm ammo (after brawl with Decker)

Notes and Objectives:

  1. Enter unarmed and avoid combat initially.
  2. Gossip and purchase items: books from the librarian, small arms from Beth, heavy weapons from Jake, drugs from Vance.
  3. Solve the caravan problem.
  4. Kill the deathclaw and the mutant.
  5. Kill Darren Hightower and steal his wife's necklace.
  6. Kill Priestess Jain and her minions.
  7. Turn Decker over to the cops (Post-Brotherhood).
  8. Go to the Thieves' Circle in Old Town to acquire lockpicks and electronic lockpicks.
  9. Help Irwin by eliminating the raiders in his home.
  10. Rescue the lost Brotherhood initiate (Post-Brotherhood).
  11. Optionally work the caravan routes.

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