Learn about Fallout's FEV creatures like Super Mutants, Ghouls, Floaters, and Centaurs, including their stats and special abilities.
The Forced Evolutionary Virus (FEV) was developed in an area now known as The Glow with the intention of creating super soldiers. The virus enhances human strength but reduces intelligence and causes sterility. Super Mutants are the direct result of FEV injection, making them large and strong opponents.
Ghouls, on the other hand, are victims of radiation poisoning. Many inhabitants of Vault 12, whose doors never functioned correctly, became Ghouls. Evidence supporting both FEV and radiation as causes for Ghouls exists; speaking with Talius at the Boneyards or investigating Vault 12's inhabitants can provide insight.
Super Mutant
- Hit Points: 40-140
- Experience Points (XP): 250-500
- Weapons: Any big gun, large energy weapon, or unarmed.
- Armor: Green variants are lightly armored. Black variants are somewhat armored, making miniguns and SMGs less effective.
Ghoul
- Hit Points: 12-100
- Weapons: Same as humans, but cannot use big guns or large energy weapons.
- Armor: None.
Glowing Ghoul
- Hit Points: 36-60
- Weapons: Seen with unarmed attacks so far; otherwise, same as humans.
- Armor: None.
- Special: Can radiate you, causing approximately 5 to 10 rems of radiation, detectable with a geiger counter (rem is a unit of radiation dose).
Floater
- Hit Points: 50-75
- Weapons: A powerful, unknown appendage that can knock you over.
- Armor: Thick skin, comparable to Master armor.
- Special: Can poison you.
Centaur
- Hit Points: 94-130
- Weapons: Teeth, with similar knock-over capabilities to Floaters.
- Armor: Thick skin, but less so than Floaters.
- Special: Similar to Floaters (believed to be able to poison).
Centaur and Floater creatures are encountered in random encounters or within the first level of the Cathedral.
- Super Mutants, especially the black armored variants, can be tough. Consider using weapons that aren't miniguns or SMGs against them.
- Be cautious when fighting Glowing Ghouls, as they can inflict radiation damage.
- Floaters and Centaurs can poison you and knock you down, making them dangerous in groups.
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