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BUGS PRESENT IN VERSION 1.1
Fallout

BUGS PRESENT IN VERSION 1.1

Don't let version 1.1 bugs in Fallout ruin your wasteland adventure! Discover glitches like weight limit exploits, quest timer issues, and conversation loops, plus how to work around them.

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Don't let version 1.1 bugs in Fallout ruin your wasteland adventure! Discover glitches like weight limit exploits, quest timer issues, and conversation loops, plus how to work around them.

Hey there, Wastelander! So, you've jumped into Fallout version 1.1, huh? It's a classic, but like many old-school games, it's got a few quirks. Don't sweat it, though – I've got the lowdown on some of the bugs you might run into and how to sidestep them. Think of this as your cheat sheet to keep things running smoothly.

Bugs and Workarounds:

  • Weight Limit Exploit: You know how you're always worried about carrying too much? Well, in this version, you can actually barter and steal items even if you're way over your maximum weight limit. It's a bit of a glitch, but hey, more loot! Don't worry, this gets fixed in Fallout 2.
  • Quest Timer Glitch: Irwin's quest is supposed to take about 14 days. The weird thing is, while the quest timer on your Pip-Boy will only tick down two days until the water runs out in the Vault, the actual game time is much longer. Just keep an eye on the Pip-Boy's countdown, and you should be fine.
  • Unintended Perks: Sometimes, using Power Armor along with certain drugs can accidentally grant you perks you weren't supposed to get. It's a strange bug, but if it happens, enjoy the unexpected boost!
  • Endless Conversation Loop: This one's a bit more involved. If you scouted the northern area for Maxson, destroyed the Military base, told him it was crawling with mutants, and then were asked to attend the Elder meeting, you might get stuck in a conversation loop. When you enter the Elder meeting room, the Elder on the bottom left will just keep congratulating you.Workaround: As soon as the Elder finishes talking, quickly hit the 'A' button to enter combat mode and run away. This usually breaks the loop. Alternatively, alt-tabbing out of the game during the conversation might also fix it.
  • Ending Irregularities: You might notice some oddities with the Brotherhood of Steel and Shady Sands endings. Sometimes, it's strange to see the Brotherhood taking over the NCR when Shady Sands itself gets overrun by mutants instead of starting the NCR. It's just one of those weird narrative quirks.
  • Extra Luck from Chuck: Here's a nice little find! If you talk to Chuck, the fortuneteller in Adytum, and choose the right conversation path, you can actually gain two points of Luck. Definitely worth trying if you see him!
  • Bridge Guard Glitch: One player mentioned that the bridge guard might not move even after you've talked to him, even in version 1.1. If this happens to you, the workaround is to take out the Gun Runners yourself and then deal with the Regulators on your own, without the Blades helping. I haven't personally run into this one, but it's good to know just in case.

These little hiccups are part of what makes older games unique, right? Just keep these in mind as you explore the wasteland, and you'll be navigating Fallout like a pro in no time!

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