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PERKS
Fallout

PERKS

Explore Fallout perks, their requirements, and benefits. Learn how to choose the best perks for your character.

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Explore Fallout perks, their requirements, and benefits. Learn how to choose the best perks for your character.

Perks:

  • Action Boy: Grants one extra action point per level. Requirements: 5 Agility, Level 12. Ranks: 3.
  • Animal Friend: Animals will not attack unless provoked or attacked first. Requirements: 5 Intelligence, 25% Outdoorsman, Level 9. Ranks: 1.
  • Awareness: Allows you to see a critter's hit points and their carried weapon. Requirements: 5 Perception, Level 3. Ranks: 1.
  • Better Criticals: Enables instant death and increases critical damage by 20%. Requirements: 6 Perception and Luck, 4 Agility, Level 9. Ranks: 1.
  • Bonus HtH Attacks: Reduces the action point cost of all hand-to-hand attacks by one. Requirements: 6 Agility, Level 6. Ranks: 1.
  • Bonus HtH Damage: Adds two extra hit points of damage per level to all hand-to-hand attacks. Requirements: 6 Agility, 6 Strength, Level 3. Ranks: 3.
  • Bonus Move: Grants two free action points for movement per level. Requirements: 5 Agility, Level 6. Ranks: 3.
  • Bonus Ranged Damage: Adds two extra hit points of damage per level to all ranged attacks. Requirements: 6 Agility and Luck, Level 6. Ranks: 2.
  • Bonus Rate of Fire: Reduces the action point cost of all attacks (except unarmed) by one. Requirements: 7 Agility, 6 Intelligence, 4 Perception, Level 9. Ranks: 1.
  • Cult of Personality: Ensures your reputation is always positive. Requirements: 10 Charisma, Level 12. Ranks: 1.
  • Dodger: Provides a 5% increase in armor class per level, in addition to the bonus armor class when armor is worn. Requirements: 4 Agility, Level 9. Ranks: 2.
  • Earlier Sequence: Adds two to your sequence per level. Requirements: 6 Perception, Level 3. Ranks: 3.
  • Educated: Grants two extra skill points per level up. Requirements: 6 Intelligence, Level 6. Ranks: 3.
  • Empathy: Highlights better dialogue choices in blue and bad choices in red. Requirements: 7 Perception, 5 Intelligence, Level 6. Ranks: 1.
  • Explorer: Increases the chance of encountering random events. Requirements: Level 9. Ranks: 1.
  • Faster Healing: Increases the healing rate by one per level. Requirements: 6 Endurance, Level 3. Ranks: 3.
  • Flower Child: Reduces the likelihood of drug addiction by 50% and halves withdrawal time. Requirements: 5 Endurance, Level 9. Ranks: 1.
  • Fortune Finder: Increases the amount of money found in random encounters. Requirements: 8 Luck, Level 6. Ranks: 1.
  • Friendly Foe: Allies are highlighted in green instead of red. Requirements: 4 Perception, Level 6. Ranks: 1.
  • Ghost: A one-time bonus of 20% to the Sneak skill. Requirements: 60% Sneak, Level 6. Ranks: 1.
  • Healer: Heals two to five more hit points when using First Aid or Doctor skills per level. Requirements: 7 Perception, 6 Agility, 5 Intelligence, 40% First Aid, Level 3. Ranks: 3.
  • Heave Ho!: Increases strength by two for determining range with thrown weapons per level (does not affect carry weight, skills, etc.). Requirements: Level 6. Ranks: 3.
  • Lifegiver: Grants four hit points per level gained. Requirements: 4 Endurance, Level 12. Ranks: 3.
  • Master Thief: A one-time bonus of 10% to the Lockpick, Steal, Traps, and Sneak skills. Requirements: Level 12. Ranks: 1.
  • Master Trader: Provides a 25% discount when purchasing or bartering goods. Requirements: 7 Charisma, 60% Barter, Level 9. Ranks: 1.
  • Medic: A one-time bonus of 20% to the First Aid and Doctor skills. Requirements: Level 12. Ranks: 1.
  • Mental Block: Tunes out outside mental interference, such as psychic attacks. Requirements: Level 15. Ranks: 1.
  • More Criticals: Increases critical chance by 5% per level. Requirements: 6 Luck, Level 6. Ranks: 3.
  • Mr. Fixit: A one-time bonus of 20% to the Repair and Science skills. Requirements: Level 12. Ranks: 1.
  • Mutate!: Changes one of your traits into something else. Requirements: Level 9. Ranks: 1.
  • Mysterious Stranger: A stranger occasionally appears to assist you. Requirements: 7 Luck, Level 6. Ranks: 1.
  • Night Vision: Reduces overall darkness by 10% per level. Requirements: 6 Perception, Level 3. Ranks: 3.
  • Pathfinder: Reduces travel time by 25% per level. Requirements: 6 Endurance, 40% Outdoorsman, Level 6. Ranks: 2.
  • Pickpocket: Allows you to ignore size and facing modifiers when stealing. Requirements: 8 Agility, 80% Steal, Level 9. Ranks: 1.
Tips
  • Perks are chosen after your character reaches certain levels, specifically multiples of three (or four if you have the 'Skilled' trait).
  • Pay close attention to the specific stat and skill requirements for each perk.
  • Some perks offer one-time bonuses, while others provide benefits per level or per rank.

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