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Details for the *pseudo* James Bond approach
Fallout

Details for the *pseudo* James Bond approach

Master the pseudo James Bond approach in Fallout with this detailed guide. Learn how to infiltrate the military base, bypass guards, and access computer systems.

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Master the pseudo James Bond approach in Fallout with this detailed guide. Learn how to infiltrate the military base, bypass guards, and access computer systems.

Walkthrough
  1. 1
    When entering the military base, save your game.
  2. 2
    Don Power Armor and equip a weapon and your radio in active slots.
  3. 3
    Approach the guard and claim to be a special mutant or a member of the Cathedral (requires high speech skill).
  4. 4
    Use the radio to draw off three of the four guards with the following dialogue:
    • Radio: Command to patrol, command to patrol. What is your status? Over.
  5. 5
    You: Command, we are under attack by a large group of armed humans. Request assistance. Over.
  6. 6
    Radio: Understood, patrol. What are your coordinates?
  7. 7
    You: 4 miles, south-southwest.
  8. 8
    Radio: Understood, patrol. We are sending reinforcements.
  9. 9
    Alternatively, use the radio with the dialogue: "help...heavy attackers...coordinates 10...argh!" to draw off mutants.
  10. 10
    The remaining guard by the door will stay. Talk to him and claim to be a special mutant for the master.
  11. 11
    Use electronic lock picks on the locked door in front of the mutant. Save your game before attempting.
  12. 12
    If lock picks fail, steal the mutant's stimpacks and holodisk from behind him. Read the holodisk for the door code.
  13. 13
    If the mutant catches you stealing, reload and try again. If repeated attempts fail, kill the mutant in less than three turns using a burst weapon like the combat shotgun to avoid alerting the base.
  14. 14
    Open the lockpicked door. You will encounter two forcefields that cause damage (7-15 with Power Armor, 18-25 with robes).
  15. 15
    Proceed to the computer complex on the right, guarded by a mutant with a rocket launcher.
  16. 16
    (Refer to ASCII map for navigation). The right computer complex console is described as "computer".
  17. 17
    For the left computer complex, follow passageways to the north. Use the Science skill on the Mach IV computers to disable sensors, or modify pest control and movement security options.
  18. 18
    Exit the left computer complex through the left side. Two non-hostile robobrains guard the area.
  19. 19
    Take the elevator to level 2 (main armory). Loot lockers on this level.
  20. 20
    Return to the elevator and go to level 3. Immediately put on COC robes.
  21. 21
    Head right (character's left) to encounter a mutant walking to the elevator. The robes will make him perceive you as a COC tech, and you will be ignored.
  22. 22
    Head south to find a super mutant guarding the holding chamber. Talk to him, ask about the place, and thank him. Proceed to level 4.
  23. 23
    Upon entering level 4, you will receive 2000 XP for reaching this point undetected.
  24. 24
    Go left and straight up to the control room with computers. A COC tech in Purple Robes guards the area; they will surrender.
  25. 25
    In the northeast quadrant, find the "Vats Control Computer". Use it and select a security code for a silent self-destruct sequence (e.g., 67209-5574-7805564 for 270 seconds, or 31914-1041-1251514 for 300 seconds).
Tips
  • For an extra 1000 XP, a minigun, ammo, and stimpacks, use 'Repair' and 'Science' skills on the robot near the elevator to blow up the forcefield emitter leading to the Vats.
  • If you encounter problems, save your game and scout the area.
  • The ASCII map provided in the source text can aid navigation.
  • 2000 XP for reaching level 4 undetected.
  • Potential for 1000 XP, a minigun, ammo, and stimpacks by interacting with a specific robot.
  • Access to security codes for a silent self-destruct sequence.

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