Explore the world of Fallout armor! Discover stats, damage resistance, locations, selling prices, and special attributes for all armor types, from Vault 13 Jumpers to Power Armor.
In Fallout, armor provides two main defensive stats: Damage Threshold (DT) and Damage Resistance (DR). Damage Threshold reduces incoming damage by a flat amount (e.g., 8 HP), while Damage Resistance reduces the remaining damage by a percentage (e.g., 60%).
For example, if you are wearing Combat Armor (DT 8, DR 60% vs. laser) and are hit by a laser rifle for 42 damage:
- The Combat Armor's DT reduces the damage by 8 HP, leaving 34 HP.
- The Combat Armor's DR then reduces 60% of the remaining 34 HP (20.4, rounded down to 20 HP).
- You will only take 20 HP of damage instead of the full 42 HP.
Here's a breakdown of the available armor:
- 1. Pressed Vault 13 Jumper
- Starting armor. No damage threshold or resistance modifiers. - 2. Leather Jacket
- Stats: N- 0 hp / 20%, P- 0 hp / 10%, L- 0 hp / 20%, E- 0 hp / 20%, F- 0 hp / 10%, AC- 8 points.
- Location: Vault 15 locker, 2nd floor.
- Selling Price: $300. Weight: 5 lbs.
- Merchants: Killian (Junktown General Store), Beth (Hub Gun Store).
- Special Attributes: Wearing this as a male can lead to being mistaken for 'Death Hand' at the Raiders' camp, unlocking unique dialogue. - 3. Leather Armor
- Stats: N- 2 hp / 25%, P- 0 hp / 20%, L- 0 hp / 20%, E- 0 hp / 10%, F- 0 hp / 20%, AC- 15 points.
- Selling Price: $800. Weight: 8 lbs.
- Location: Raider camp (standard issue).
- Merchants: Killian (Junktown General Store), Beth (Hub Gun Store).
- Special Attributes: None. - 4. Metal Armor
- Stats: N- 4 hp / 30%, P- 4 hp / 20%, L- 6 hp / 75%, E- 4 hp / 25%, F- 4 hp / 10%, AC- 10 points.
- Selling Price: $1000-1670. Weight: 35 lbs.
- Location: Raider camp (worn by Garl).
- Merchants: Beth (Hub Gun Store), Jake (Hub Old Town Weapons), Gun Runners (LA Boneyards).
- Special Attributes: None. - 5. Tesla Armor
- Stats: N- 4 hp / 20%, P- 10 hp / 80%, L- 19 hp / 90%, E- 4 hp / 10%, F- 4 hp / 20%, AC- 15 points.
- Selling Price: $4500. Weight: 35 lbs.
- Location: Cathedral, Tower level 4.
- Merchants: None.
- Special Attributes: None. - 6. Combat Armor
- Stats: N- 5 hp / 40%, P- 4 hp / 50%, L- 8 hp / 60%, E- 6 hp / 40%, F- 4 hp / 30%, AC- 20 points.
- Selling Price: $6000. Weight: 25 lbs.
- Location: Hub (available for purchase or looted from guards).
- Merchants: Jake (Hub Old Town Weapons), Gun Runners (LA Boneyards).
- Special Attributes: None. - 7. Brotherhood Armor
- Stats: N- 8 hp / 70%, P- 7 hp / 60%, L- 8 hp / 70%, E- 8 hp / 40%, F- 7 hp / 50%, AC- 20 points.
- Selling Price: Slightly less than standard combat armor. Weight: 25 lbs.
- Location: Brotherhood of Steel building (worn by members).
- Merchants: None (obtainable for free from Talus).
- Special Attributes: None. - 8. Power Armor
- Stats: N- 12 hp / 40%, P- 10 hp / 40%, L- 18 hp / 80%, E- 20 hp / 50%, F- 12 hp / 60%, AC- 25 points.
- Selling Price: Can be sold for $12500 (not sold directly). Weight: 85 lbs.
- Location: Worn by Brotherhood of Steel door guards (Darrell has an airtight helmet).
- Merchants: None (repair from Kyle or get from Talus after a quest).
- Special Attributes: Adds 3 to Strength. Cannot be taken from dead wearers. Special dialogue options in the Hub. - 9. Hardened Power Armor
- Stats: N- 13 hp / 50%, P- 13 hp / 50%, L- 19 hp / 90%, E- 20 hp / 60%, F- 12 hp / 60%, AC- 25 points.
- Selling Price: $15000. Weight: 100 lbs.
- Location: Not found worn, but visually identical to standard Power Armor.
- Merchants: None (Miles in Adytown, LA Boneyards, can harden regular Power Armor after fixing his hydroponic farm).
- Special Attributes: Adds 3 to Strength. - 10. Children of the Cathedral (COC) Robes
- Selling Price: $90. Weight: 10 lbs.
- Location: Worn by Jain, or found in the Church armory in the Hub.
- Merchants: None.
- Special Attributes: Allows passage through the Military Base and Cathedral by convincing guards you are a member of the Children.
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