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CHEMICALS
Fallout

CHEMICALS

Comprehensive guide to all chemicals in Fallout, including Stimpacks, Buffout, Mentats, RadX, RadAway, Psycho, and Antidote. Learn their effects, selling prices, and addiction rates.

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Comprehensive guide to all chemicals in Fallout, including Stimpacks, Buffout, Mentats, RadX, RadAway, Psycho, and Antidote. Learn their effects, selling prices, and addiction rates.

This guide details the various chemicals available in Fallout, their effects, selling prices, and potential for addiction. Understanding these items is crucial for survival and effective gameplay.

  • Stimpack — Heals 10-20 HP. Selling Price: $100. Addiction Rate: 0%.
  • Super Stimpack — Heals up to 75 HP, but causes 9 HP loss due to potency. Selling Price: $250. Addiction Rate: 0%.
  • Buffout — Increases Strength by 2 and Endurance by 3 for 6 hours. Withdrawal: -4 Strength, -4 Endurance, -4 Agility for 12 hours. Selling Price: $200. Addiction Rate: 50% (33%-100%).
  • Mentats — Increases Intelligence by 2, Perception by 2, and Charisma by 1 for 1 day. Withdrawal: -4 Intelligence, -4 Perception, -3 Charisma for 4 days. Selling Price: $280. Addiction Rate: 50% (33%-100%).
  • RadX — Increases radiation resistance by 50% for 1 day. After the day, resistance decreases by 25% for two consecutive days. No withdrawal. Selling Price: $300. Addiction Rate: 0%.
  • RadAway — Removes 25 rads of radiation poisoning. Selling Price: $500. Addiction Rate: 10% (10%-25%).
  • Psycho — Increases damage resistance by 50% and decreases Intelligence by 3 for 6 hours. After 6 hours: +1 Intelligence, -25% damage resistance. After another 6 hours: +2 Intelligence, -25% damage resistance. Selling Price: $400. Addiction Rate: 50%.
  • Antidote — Removes 25 points of poisoning damage. Selling Price: $50. Addiction Rate: 0%.

Note on Addiction: Addiction rates are highly variable and can seem random. Some players may take multiple doses without issue, while others may become addicted after a single use.

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