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CATHEDRAL / MILITARY BASE TACTICS (Cowboy approach)
Fallout

CATHEDRAL / MILITARY BASE TACTICS (Cowboy approach)

Planning a raid on the Military Base or Cathedral in Fallout? Gear up with this cowboy approach guide, detailing essential items and enemy encounters.

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Planning a raid on the Military Base or Cathedral in Fallout? Gear up with this cowboy approach guide, detailing essential items and enemy encounters.

Alright, so you're thinking about hitting up the Military Base or the Cathedral, huh? Going in cowboy style means you gotta be prepared. It's a tough run, but the rewards can be pretty sweet, especially if you're looking to snag some high-value gear like those Regulator metal armors that sell for a cool $1000 each. Plus, all that combat experience will really level you up.

Before you even think about stepping foot in there, let's talk loadout. You'll want to bring the water chip back to your Vault first, and while you're at it, taking out those Regulators is a good move for the XP and the sweet armor drops. If you're serious about assaulting the base, here's what I'd recommend packing:

  • You: Advanced Power Armor, 2 Psychos, Turbo Plasma Rifle, 300+ cells, 80+ stimpacks
  • Ian: .223 Pistol, 300+ ammo, 30+ stimpacks
  • Tycho: Sniper Rifle, 300+ ammo, 30+ stimpacks
  • Katja: SMG, 600+ ammo, 30+ stimpacks

Now, for the actual infiltration, timing is everything. You want to hit the Military Base around midnight. Fewer guards mean less hassle. Keep an eye on Tycho and Ian; they're good, but their armor isn't top-tier, and they can go down if you're not careful. If they do fall, make sure to grab their weapons – they're valuable!

This place is crawling with mutants, robots, and all sorts of nasty folks. Here's a breakdown of what you're likely to run into:

Cathedral Encounters:

  • Level 3: Around 15 mutants, several robots, COC techs, and the Master.
  • Level 2: 5 mutants, some scientists, and COC chanters.
  • Level 1: 2 mutants, one COC member, several centaurs, and floaters.
  • Ground Floor: 1 nightkin and lots of humans.
  • 2nd Floor: 2 nightkin and one COC member.
  • 3rd Floor: 3-4 nightkin.
  • 4th Floor: 3 nightkin and Morpheus.

Military Base Encounters (Night):

  • Outside: 4 mutants.
  • Level 1: 10 mutants, 3 robobrains.
  • Level 2: 15 mutants, 2 robobrains (sometimes a couple are already dead, no idea why!).
  • Level 3: 5 mutants, 1 human.
  • Level 4: 5 mutants, Mr. Handy, 3 robobrains, and 6 humans plus the lieutenant.

Military Base Encounters (Day):

  • Outside: 4 mutants.
  • Level 1: 13 mutants, 3 robobrains.
  • Level 2: 13 mutants, 2 robobrains.
  • Level 3: 5 mutants, 1 human.
  • Level 4: 5 mutants, Mr. Handy, 3 robobrains, and 6 humans plus the lieutenant.

Important Note: Be aware that the mutants in the Military Base, especially on the higher levels, will regroup after attacking. This is especially true if you're going in at night. Also, here's a pro-tip: if you can take out the mutants within three turns, they won't trigger an alarm. So, even a tough fistfight needs to be wrapped up quickly!

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