Your guide to Advance Wars 1+2: Re-Boot Camp's Mission 5, 'Gun Fighter!' Learn how to defeat Grit and Olaf with Andy, manage your bases, and secure that S-Rank.
Alright, let's dive into Mission 5, 'Gun Fighter!' This one's a bit of a step up in difficulty, so pay attention. You'll be playing as Andy against Grit, and the goal is to defend your capital from Blue Moon forces. Nell will give you the rundown on CO powers, victory conditions, and intel, but I'll break down the important stuff for you.
Starting Setup:
| OS | BM | Neutral | |
| Cities | 3 | 4 | 0 |
| Factories | 0 | 0 | 0 |
| Airports | 0 | 0 | 0 |
| Seaports | 0 | 0 | 0 |
| Missile Silos | 0 | 0 | 0 |
You start with 2 Infantry, 1 APC, and 1 Tank. Blue Moon has a bit more, including 2 Infantry, 2 Mech, 1 Recon, 3 Tank, 1 Md Tank, and 2 Rocket units.
- 1Day 1: Your main advantage here is that you have two deployment bases northeast of your HQ, while Grit has none. This means you can build two units per turn, but he can't build any new ones. First things first, get your 2 Infantry into your APC. Then, move the APC eastwards. Also, move your Artillery and Tank eastward. Position your Artillery so it can attack anything that moves to directly attack your Infantry. Use your remaining funds to build a Tank from one of your bases. Grit will likely move some units towards you, including a Tank that will target your Infantry.
- 2Day 2: Move your Infantry south onto the mountain terrain. Use your Artillery to attack the Tank that's threatening your Infantry, and then pull your main Tank forward to finish it off. Now you can start advancing your other units cautiously. Keep a close eye on the firing ranges of Grit's Rockets and Artillery – you don't want them picking off your units before you can even get a shot at them.
- 3Mid-Game Push: As you continue to push forward, focus on building Tanks. If you can afford it, build at least one Medium Tank once you get closer to Grit's territory; these are crucial for taking out his Tanks, Artillery, and Rockets. Use any leftover funds to build as many Infantry as possible. You'll need them to cross the river and engage Grit's 2 Infantry and 2 Mechs positioned north of it.
- Base Advantage: Remember, Grit can't build new units. Keep producing units from your two bases to maintain constant pressure and overwhelm him.
- Unit Synergy: Use your APC to transport Infantry safely across dangerous territory. Protect your Artillery with other units, as it's key for softening up tough targets.
- Scout Ahead: Use your Recon unit (if you build one) or cautiously advance your Infantry to spot Grit's unit positions and firing lines. Knowing where his artillery and rockets can reach is vital.
- Terrain Matters: Use mountains for defensive bonuses and to give your Artillery better firing lines. Crossing the river can be dangerous, so use your Infantry wisely.
- CO Power: Don't forget Andy's CO Power! It can heal your units, which is invaluable for keeping your frontline tanks and artillery alive longer, especially when pushing through tough defenses.
Mission Details:
- Difficulty: **
- Days for Perfect S-Rank: 10
- Usable CO: Andy
- Enemy CO: Grit
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