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Mission 34: Final Front (2)
Advance Wars

Mission 34: Final Front (2)

Advance Wars Mission 34: Final Front (2) walkthrough. Learn CO selection, unit builds, and strategies to defeat Sturm within 30 days.

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Advance Wars Mission 34: Final Front (2) walkthrough. Learn CO selection, unit builds, and strategies to defeat Sturm within 30 days.

Walkthrough
  1. 1
    Begin by selecting your COs. A recommended setup is Grit (center), Drake (left), and Max (right).
  2. 2
    On Day 1, move your infantry and APC with Drake and Max towards the missile launches. Do the same with Kanbei's (if selected as an alternate) APC and an infantry towards the nearby missile silo.
  3. 3
    On Days 2 and 3, use your missile strikes to target the largest Neotank/medium tank clumps first, before targeting the navy. This prevents Sturm from moving units to attack Grit.
  4. 4
    On Day 2, start building Grit's artillery units from your eastmost base to target the Black Cannon inhibiting Max. Build a second artillery from the westmost base.
  5. 5
    As you approach the eastern and western Black Cannons with Grit's artillery, keep them out of range and move them to the tile immediately south of the pipeline seems to utilize Grit's extra 2-4 artillery range.
  6. 6
    By Day 4, you should be able to start attacking the eastern Black Cannon with Grit. Simultaneously, move your other artillery units towards the western Black Cannon.
  7. 7
    Meanwhile, start capturing nearby neutral bases with Drake and Max. Due to Sturm's western airport, have Drake build an anti-air unit.
  8. 8
    On Day 5, use Grit's northeast artillery to destroy the eastern Black Cannon. Move your three other northern artillery units towards the western Black Cannon and mini-cannons to attack the next turn.
  9. 9
    Keep Drake's units out of range of the western Black Cannon, but allow them to take some damage from the battleship and rocket over the next few days to charge up Drake's CO Power, Tsunami.
  10. 10
    With Max, save money for a medium tank to combat Sturm's medium tank.
  11. 11
    On Day 6, use Grit's western artillery to damage the western Black Cannon and eastern artillery to destroy the eastern mini-cannon. Move northeastern infantry northeast towards the neutral airport to prevent Sturm from capturing it.
  12. 12
    Move Drake's infantry eastward towards the two Sturm cities to the east. With Max, build a medium tank.
  13. 13
    On Day 7, check the Deathray's (which fires on days 7, 14, 21, and 28) range and ensure Grit's units are not in it. Destroy the western Black Cannon and western mini-cannon with your artillery units.
  14. 14
    On Drake's side, continue damaging the rocket. On Max's side, advance with your medium tank and regular tanks. Once you have a medium tank and a tank with Max, you can start saving for more medium tanks instead of normal tanks.
  15. 15
    Sturm will begin bringing units damaged from missiles down to attack Grit.
  16. 16
    On Day 8, prepare for Sturm's next Meteor Strike (which targets densely populated and expensive units). Have Grit destroy Sturm's advancing bomber and move artillery units mostly northward.
  17. 17
    With Drake, continue advancing with tanks and anti-airs, staying out of battleship range. With Max, advance on Sturm's remaining units to close in on Sturm's next base.
  18. 18
    From Day 9 onward, have Grit capture the northwest neutral airport when possible and prevent Sturm from taking the northeast airport with artillery units. Keep Grit building 2+ artillery units per turn and move them northward.
  19. 19
    Eventually, use Grit's Super CO Power to snipe from afar.
  20. 20
    Use Drake's CO power (Tsunami) the first chance you get to force Sturm to retreat air/sea units to refuel, and have Drake advance southeast with tanks.
  21. 21
    Have Max build medium tanks and infantry, then advance them southward.
  22. 22
    Around Day 11, prepare for Sturm's next Meteor Strike.
Tips
  • Grit's extra artillery distance allows him to damage and destroy Black Cannons in two hits without needing to damage any pipeline seems.
  • Grit can use artillery early as defense to pin down the bulk of Sturm's land forces.
  • Drake can use his CO Power, Tsunami, early to quickly run Sturm's navy out of fuel.
  • Sturm's forces will primarily focus on pinning down your central and left COs early.
  • Beware of the Deathray's firing schedule: Days 7, 14, 21, and 28.
  • Sturm's meteor strikes target the most densely populated and most expensive units; try to have Drake take these strikes.
  • Early unit builds should focus on artillery (Grit), tanks (Drake), and tanks (Max).
  • Load your APCs with Drake and Max early to reach missile silos quickly.
  • Build infantry units from additional bases with any leftover monies.
  • Build anti-air units as needed with Grit, Drake, and Max to counter aircraft.
  • Use infantry units to capture surrounding cities for additional resources on all turns.
  • When using Grit's artillery, keep them out of range of the Black Cannons and move them to the tile immediately south of the seems to maximize range.
  • Due to Sturm's western airport, ensure Drake builds an anti-air unit.
  • Don't let Sturm capture the neutral airport northeast of Grit; use artillery units to prevent this.
  • Grit should eventually have enough artillery units to advance even without a wall protecting them.

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