Learn how to best utilize Max, Orange Star's powerful CO, in Advance Wars 1+2: Re-Boot Camp. Discover his stats, CO Powers, and effective strategies for both AW1 and AW2.
Max is an offensive powerhouse, especially in Advance Wars 1, focusing on direct-combat units. While nerfed in Advance Wars 2, he remains a potent choice for aggressive players who favor tanks, anti-airs, and battle copters.
Stats / Weaknesses:
- AW1 Direct Firepower: 150% (!)
- AW2 Direct Firepower: 120%
- Indirect Firepower: 90%, -1 Attack Range
- All Other Units Firepower: 100%
- All Units Defense: 100%
CO Powers:
- Max Force (AW1, 3 bars): Non-foot soldier direct-combat units gain +35 Firepower and +10 Defense. Non-foot soldier direct-combat and transport units gain +1 movement. Other units gain +10 Firepower and Defense.
- Max Force (AW2, 3 bars): Non-foot soldier direct-combat units gain +20 Firepower. Non-foot soldier direct-combat and transport units gain +1 movement. All units gain +1 Defense.
- Max Blast (AW2 Super, 6 bars): Direct-combat units (excluding foot soldiers) gain +40 Firepower and +2 movement. All units gain +10 Defense.
- CO Power (General, 3 bars): All direct types gain +40% offense. All units gain +10% defense and +1 movement.
Strategy:
- Max excels on open, flat maps with few choke points, allowing his direct units to advance rapidly.
- In AW1, his high direct firepower and strong CO Power make him arguably the strongest CO for aggressive assaults.
- In AW2, while nerfed, Max is still a mid-tier CO. His Super CO Power, Max Blast, is particularly effective for breaking through enemy lines.
- Utilize his CO Powers when you've created an opening in the enemy's defenses to push tanks and other direct units into their base.
- Max is ideal for players who enjoy a fast-paced, offensive playstyle centered around powerful direct-combat units.
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