Learn the fundamental game mechanics of Advance Wars, including COs, terrain, units, economy, combat, and victory conditions. A beginner's guide to the core principles of gameplay.
This page is intended as a guide for newer players to understand the fundamental game mechanics necessary to play Advance Wars. It covers the basic principles of gameplay, including Commanding Officers (COs), terrain and properties, units, economy, combat, and victory conditions. No in-depth strategy is included; this is a rulebook meant for beginners.
Advance Wars is a turn-based strategy game with elements of economic management. Turns are sequential, separated by 'days'. Most temporary effects, such as weather and CO powers, last for one day.
COs (Commanding Officers) are chosen at the start of every game and have passive effects and unique triggered abilities. Andy is recommended for new players due to his straightforward mechanics.
Gameplay takes place on maps made of terrain and property tiles. Properties offer benefits when owned, and some must be captured by footsoldier units. Capturing a certain threshold of properties can be a victory condition. Headquarters and Labs are crucial properties; if captured by an opponent, the player is defeated.
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