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Advance Wars

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Master every unit in Advance Wars 1+2: Re-Boot Camp with our comprehensive guide. Learn movement costs, vision, range, and star ratings for all ground, air, and sea units.

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Master every unit in Advance Wars 1+2: Re-Boot Camp with our comprehensive guide. Learn movement costs, vision, range, and star ratings for all ground, air, and sea units.

This section provides a detailed guide on how each unit in Advance Wars should be built and used, along with situational advice. It is strongly recommended to read this before starting the mission guides.

Unit Guide Key:

  • Mov - Movement
  • Vis - Vision
  • Ran - Range
  • Stars - Usefulness rating
  • FPT - Fuel used per Turn (Air+Sea Units only)

Movement Cost:

  • Pla - Plains
  • River - River
  • Mtn - Mountain
  • For - Forest
Unit Cost Mov Vis Ran Gas Stars FPT Pla Riv Mtn For
Infantry 1000 3 2 1 99 * XXX 1 2 2 1
Mech 3000 2 2 1 70 *** XXX 1 1 1 1
APC 5000 6 1 1 70 *** XXX 1 XXX XXX 2
Recon 4000 8 5 1 80 ** XXX 2 XXX XXX 3
Tank 7000 6 3 1 70 **** XXX 1 XXX XXX 2
Md Tank 16000 5 1 1 50 ***** XXX 1 XXX XXX 2
Neotank 22000 6 1 1 99 ***** XXX 1 XXX XXX 2
Anti-Air 8000 6 2 1 60 **** XXX 1 XXX XXX 2
Artillery 6000 5 1 2-3 50 ** XXX 1 XXX XXX 2
Rocket 15000 5 1 3-5 50 **** XXX 1 XXX XXX 2
Missile 12000 4 5 3-5 50 *** XXX 2 XXX XXX 3
T-Copter 5000 6 2 1 99 *** 2 1 1 1 1
B-Copter 9000 6 3 1 99 *** 1 1 1 1 1
Fighter 20000 9 2 1 99 ***** 5 1 1 1 1
Bomber 22000 7 2 1 99 ***** 5 1 1 1 1
Lander 12000 6 1 1 99 **** 1 XXX XXX XXX XXX
Cruiser 18000 6 3 1 99 *** 1 XXX XXX XXX XXX
Sub 20000 5 5 1 60 ***** 1/5 XXX XXX XXX XXX
B-Ship 28000 5 2 2-6 99 ***** 1 XXX XXX XXX XXX

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