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Mission 10A: Olaf's Sea Strike (Andy) (2)
Advance Wars

Mission 10A: Olaf's Sea Strike (Andy) (2)

Guide for Advance Wars 1+2: Re-Boot Camp's Mission 10A: Olaf's Sea Strike on Challenge Campaign. Learn strategies for Andy's naval units and capturing Olaf's HQ.

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Guide for Advance Wars 1+2: Re-Boot Camp's Mission 10A: Olaf's Sea Strike on Challenge Campaign. Learn strategies for Andy's naval units and capturing Olaf's HQ.

Walkthrough
  1. 1
    On day 1, move your battleships and cruisers to reefs to the east. Keep battleships on reefs for the first several days. Move your northern sub east one tile, and your southern sub as far east as possible. Dive both subs. Load a medium tank, tank, and two foot soldiers into the landers.
  2. 2
    On day 2, you will encounter three battleships, a cruiser, and two subs. Remember the naval matchups: Battleships beat cruisers, cruisers beat subs, and subs beat battleships. Olaf will target your cruisers first. Later, he will bring another cruiser and sub.
  3. 3
    On day 6, return your subs to the HQ to refuel before advancing. Subs are crucial for vision as you approach the HQ.
  4. 4
    After defeating Olaf's navy, advance on the northeast island containing the HQ. Olaf has a battleship, lander, medium tank, tank, two infantry, and two rockets. His battleship is on a reef northwest of the island, with rockets on the northeast and southeast forest tiles.
  5. 5
    When approaching the HQ, be aware of units not on reefs. Count 5 tiles from the rockets to track their range. Reveal the battleship and the northern rocket by moving a sub adjacent to them.
  6. 6
    Once the northern rocket is destroyed, bring your subs closer to avoid sinking from lack of fuel. Damage and destroy the remaining units with your battleships.
  7. 7
    After destroying the battleship and rockets, and weakening Olaf's medium tank with battleships, move your lander units in to capture the HQ for victory.
Tips
  • The Challenge Campaign version of this mission features more units for Olaf and lacks the 2HP transport copter.
  • Use Andy as your CO due to his well-balanced naval units.
  • Subs provide essential vision for navigating the sea and approaching the HQ.
  • Track rocket ranges by counting 5 tiles from their position.

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