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Mission 24: The Hunt's End (2)
Advance Wars

Mission 24: The Hunt's End (2)

Advance Wars Mission 24: The Hunt's End (2) walkthrough for Sensei/Max vs. Adder. Learn unit matchups and strategy to destroy the pipeline seem.

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Advance Wars Mission 24: The Hunt's End (2) walkthrough for Sensei/Max vs. Adder. Learn unit matchups and strategy to destroy the pipeline seem.

Walkthrough
  1. 1
    Choose Sensei/Kanbei and Max as your COs.
  2. 2
    On turn 1, keep your tank out of range to allow a first strike on Adder's tank on turn 2.
  3. 3
    Build three artillery units and a few infantry to capture territory.
  4. 4
    Use a mix of mechs and artillery to hold ground for the initial turns.
  5. 5
    Subsequently, advance using a combination of mechs (with APCs), artillery, and anti-aircraft units.
  6. 6
    For Sensei/Kanbei, build an additional infantry to capture the three properties on your starting island.
  7. 7
    Construct your first naval unit as a submarine to counter Adder's submarine and battleship.
  8. 8
    Capture the airport and two adjacent cities as quickly as possible.
  9. 9
    From the airport, build a bomber when funds allow, followed by a fighter to protect it.
  10. 10
    Produce more bombers and as many battle copters as possible.
  11. 11
    Use these air units to destroy the four cannons in the center and any naval units, anti-airs, and missiles in your path.
  12. 12
    Use a battleship to eliminate the mini-cannons on the way to the pipeline seem.
  13. 13
    Do not focus on winning the naval war until you have a strong hold of the southwest, as Adder produces too many naval units from his factory.
  14. 14
    In the late game, add tanks and naval units to your offensive.
  15. 15
    For a high score, focus on power points and eliminating many units in a single turn.
Tips
  • Adder has three bases, a fourth close by, and a factory.
  • Adder deploys a northern sub, a tank, recon, and rocket on the center-left island.
  • A rocket and missile protect the pipeline seem, with a mech near the factory opposing Max.
  • In the south, Adder deploys a southern sub and cruiser, a Neotank, a medium tank, two tanks, a missile, a rocket, two artillery, a mech, and an APC.
  • Most of Adder's southern units will reach your Gold Comet units by the end of Day 4.
  • Max should capture properties on his starting island with an infantry.
  • Use air units to destroy the four cannons in the middle and naval units like cruisers, anti-airs, and missiles.
  • Do not engage in naval warfare until you have control of the southwest corner.
  • Consider building tanks and naval units for the late game push.
  • A battleship can clear the path of mini-cannons towards the pipeline seem.
  • To achieve a high point total, prioritize power points and unit elimination in single turns.

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