Master Mission 10: Tanks!!! in Advance Wars 1+2: Re-Boot Camp. Learn Grit's rocket strategy, counter Adder's tanks, and utilize missile silos for victory.
Alright, let's tackle Mission 10: Tanks!!! This is a showdown between Grit and Adder, and it's going to be a tank-heavy fight. You've got Grit on your side, and his rockets are going to be your MVP here.
Starting Situation:
| BM | BH | Neutral | |
| Cities | 0 | 3 | 0 |
| Factories | 0 | 0 | 0 |
| Airports | 0 | 0 | 0 |
| Seaports | 0 | 0 | 0 |
| Missile Silos | 0 | 0 | 4 |
Your Starting Units:
- BM: 2 Infantry, 4 Recon, 2 Artillery, 4 Rockets
- BH: 4 Mech, 4 Recon, 12 Medium Tanks
General Strategy:
Your rockets are key here. They can take down Adder's medium tanks in just one turn, but watch out because those tanks can also deal a lot of damage. The mountains on the map are your best defense – they'll keep your rockets and recon safe from most threats. Once Day 2 hits, start bombarding Adder's advancing medium tanks with your rockets. If mechs show up, take them out ASAP because they're a bigger threat to your rockets than the tanks are. Use your recon units as spotters for your rockets and artillery to make sure your shots are accurate.
Adder's medium tanks will struggle with the mountains, forcing them to take longer routes. This means your main threats will be his mechs and any medium tanks that manage to push through. Keep an eye on those mechs!
Don't forget about those missile silos! They're on your side of the map, so as long as your infantry can survive pushing east, you can use them. They hit hard, dealing 3 damage each – about the same as Sturm's Meteor Strike. While they don't do massive damage, they're great for weakening those tough medium tanks. Just aim carefully, as they can injure your own units if you're not precise. Remember, no unit will be left with less than 1 HP, so you won't accidentally wipe out a weakened unit.
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