Aid Keira Metz in The Witcher 3: Wild Hunt's "A Favour for a Friend" side quest. Understand the quest triggers and follow Geralt's path to assist the sorceress.
The side quest "A Favour for a Friend" in The Witcher 3: Wild Hunt involves assisting the sorceress Keira Metz with a task that has significant implications for her future. This quest is a direct continuation of your interactions with Keira and offers a glimpse into her personal ambitions and the dangers she faces.
Starting the Quest
You'll typically trigger "A Favour for a Friend" after completing the quest "An Invitation from Keira Metz" and potentially "A Towerful of Mice." Keira will approach Geralt with a proposition, asking for his help in retrieving a magical item. This item is crucial for her plans to leave Velen and seek a new life away from the political turmoil and dangers plaguing the region.
The Task: Retrieving the Magic Lamp
Keira's request is to retrieve a magic lamp from a nearby abandoned mage's tower. This tower is located in the swamps of Velen, a treacherous area filled with monsters and environmental hazards. Geralt must navigate the swamp, overcome the creatures that inhabit it, and find a way into the tower.
Navigating the Swamps and the Tower
The journey to the tower will likely involve combat encounters with common Velen monsters such as Drowners, Ghouls, and possibly Water Hags. Once you reach the tower, you'll find it sealed or guarded. You may need to use your Witcher Senses to find clues or a hidden entrance. Inside, the tower is likely to be filled with magical traps, puzzles, and more formidable foes, possibly including specters or elementals.
Confronting the Guardian
The magic lamp is not unguarded. You will likely face a powerful entity or a magical construct designed to protect the item. This could be a ghost, a golem, or another magical being. The fight will require careful use of your ss, potions, and oils, depending on the nature of the guardian.
The Choice and Its Consequences
Upon successfully retrieving the magic lamp, Geralt will return it to Keira. This is where a significant choice presents itself. Keira will reveal her intention to use the lamp to find a cure for the plague affecting some of the inhabitants of the Free City of Novigrad, or she may have other plans for it. Geralt will have the option to:
- Support Keira's plan: This might involve accompanying her to Novigrad or providing her with resources. This path generally leads to a more positive outcome for Keira.
- Discourage Keira: Geralt can express his doubts about her plan or her motivations. This can lead to a more somber or even hostile outcome.
- Betray Keira: In some scenarios, Geralt might be tempted to take the lamp for himself or hand it over to someone else, leading to severe repercussions.
The dialogue options and Geralt's actions throughout the quest will influence Keira's fate and her relationship with Geralt. The choices made here can impact later quests and the overall narrative.
Rewards
Completing "A Favour for a Friend" typically rewards Geralt with experience points, gold, and potentially a unique item or diagram, depending on the choices made. More importantly, the outcome of this quest significantly affects Keira Metz's storyline, which can have ripple effects on other quests and character interactions.
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