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[8-1-1] Short Range
Quake Champions

[8-1-1] Short Range

Learn about short range combat in Quake Champions, including monster hit points and shots needed to kill with various weapons.

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Learn about short range combat in Quake Champions, including monster hit points and shots needed to kill with various weapons.

Walkthrough
  1. 1
    Dog: 25 hit points. Requires 2 Axe shots, 2 Shotgun shots, 1 Double Barreled Shotgun shot, 3 Nailgun shots, 2 Perforator shots, 1 Grenade Launcher shot, 1 Rocket Launcher shot, or 1 Thunderbolt shot to kill. Can be gibbed (reduced to less than 0 hit points) with 35 damage.
  2. 2
    Rotfish: 25 hit points. Requires 2 Axe shots, 2 Shotgun shots, 1 Double Barreled Shotgun shot, 3 Nailgun shots, 2 Perforator shots, 1 Grenade Launcher shot, 1 Rocket Launcher shot, or 1 Thunderbolt shot to kill. Cannot be gibbed.
  3. 3
    Grunt: 30 hit points. Requires 2 Axe shots, 2 Shotgun shots, 1 Double Barreled Shotgun shot, 4 Nailgun shots, 2 Perforator shots, 1 Grenade Launcher shot, 1 Rocket Launcher shot, or 1 Thunderbolt shot to kill. Can be gibbed with 35 damage.
  4. 4
    Zombie: 60 hit points. Requires 1 Grenade Launcher shot, 1 Rocket Launcher shot, or 1 Thunderbolt shot to kill. Zombies heal back to 60 hit points unless at 0, so they must be killed in one hit. They are knocked down consistently at 35 hit points, and sometimes at 50 or less. Cannot be gibbed.
  5. 5
    Knight: 75 hit points. Requires 4 Axe shots, 4 Shotgun shots, 2 Double Barreled Shotgun shots, 9 Nailgun shots, 5 Perforator shots, 1 Grenade Launcher shot, 1 Rocket Launcher shot, or 3 Thunderbolt shots to kill. Can be gibbed with 40 damage.
  6. 6
    Enforcer: 80 hit points. . Can be gibbed with 35 damage.
  7. 7
    Scrag: 80 hit points. . Can be gibbed with 40 damage.
  8. 8
    Spawn: 80 hit points. . Cannot be gibbed.
  9. 9
    Ogre: 200 hit points. Requires 10 Axe shots, 9 Shotgun shots, 4 Double Barreled Shotgun shots, 23 Nailgun shots, 12 Perforator shots, 2 Grenade Launcher shots, 2 Rocket Launcher shots, or 7 Thunderbolt shots to kill. Can be gibbed with 80 damage.
  10. 10
    Death Knight: 250 hit points. Requires 13 Axe shots, 11 Shotgun shots, 5 Double Barreled Shotgun shots, 28 Nailgun shots, 14 Perforator shots, 3 Grenade Launcher shots, 3 Rocket Launcher shots, or 9 Thunderbolt shots to kill. Can be gibbed with 40 damage.
  11. 11
    Fiend: 300 hit points. Requires 15 Axe shots, 13 Shotgun shots, 6 Double Barreled Shotgun shots, 34 Nailgun shots, 17 Perforator shots, 3 Grenade Launcher shots, 3 Rocket Launcher shots, or 10 Thunderbolt shots to kill. Can be gibbed with 80 damage.
  12. 12
    Vore: 400 hit points. Requires 20 Axe shots, 17 Shotgun shots, 8 Double Barreled Shotgun shots, 45 Nailgun shots, 23 Perforator shots, 4 Grenade Launcher shots, 4 Rocket Launcher shots, or 14 Thunderbolt shots to kill. Can be gibbed with 90 damage.
  13. 13
    Shambler: 600 hit points. Requires 30 Axe shots, 25 Shotgun shots, 11 Double Barreled Shotgun shots, 67 Nailgun shots, 34 Perforator shots, 10 Grenade Launcher shots, 10 Rocket Launcher shots, or 20 Thunderbolt shots to kill. Shamblers take only half damage from explosives. Can be gibbed with 60 damage.
Tips
  • The Axe and Shotgun are effective at very close range.
  • The Double Barreled Shotgun deals significant damage up close.
  • Nailguns and Perforators require more shots but can be sustained.
  • Grenade Launchers, Rocket Launchers, and Thunderbolts are powerful but may have splash damage or projectile travel time to consider.
  • Explosives are less effective against Shamblers.
  • For Zombies, a single powerful hit from a Grenade Launcher, Rocket Launcher, or Thunderbolt is necessary due to their healing mechanic.

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