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[2-1] Fully three-dimensional environment
Quake Champions

[2-1] Fully three-dimensional environment

Explore Quake Champions' true 3D environments, featuring 3D models with textures instead of sprites for more complex levels.

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Explore Quake Champions' true 3D environments, featuring 3D models with textures instead of sprites for more complex levels.

Quake Champions utilizes a fully three-dimensional environment, enabling intricate level designs that were impossible in earlier games. This true 3D system allows for unique player interactions, such as one player standing on another's head, and opens up new hiding spots and tactical advantages, especially in deathmatch (DM) modes.

Unlike older games that relied on sprites (flat, 2D images), Quake Champions employs 3D models with textures mapped onto them. The only exceptions to this are visual effects like explosions, air bubbles when underwater, and the skybox.

Tips
  • Utilize the verticality of the 3D environments to gain positional advantages.
  • Explore all areas of the map, as hiding spots are more varied and complex than in 2D-based games.
  • Be aware that enemies can attack from any angle due to the true 3D space.

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