Master the Metamorph class in MetaMorph with our comprehensive guide. Learn about Morphic Pool, Biophage, Rapid Mutation, and all the powerful augments to customize your character.
The Metamorph in MetaMorph is a terrifying shapeshifter that excels in close-quarters combat. They can alter their bodies into grotesque weapons and utilize a unique bioenergy pool to fuel their transformations. This guide covers the core mechanics and abilities of the Metamorph class.
Class Skills: Acrobatics, Bluff, Climb, Disguise, Fly, Handle Animal, Intimidate, Knowledge (nature), Perception, Ride, Sense Motive, Sleight of Hand, Stealth, Survival, and Swim. Skill Ranks Per Level: 4 + Int modifier.
Metamorph Abilities by Level:
- Level 1: Morphic Pool, Biophage, Unstable Stability, Rapid Mutation.
- Level 2: Evolutionary Advantage.
- Level 3: Fleshy Mass 1.
- Level 4: Horror 1.
- Level 5: Apex 1.
- Level 6: Evolutionary Advantage 2.
- Level 7: Fleshy Mass 2.
- Level 8: Horror 2.
- Level 9: Apex 2.
- Level 10: Evolutionary Advantage 3.
- Level 11: Fleshy Mass 3.
- Level 12: Horror 3.
- Level 13: Apex 3.
- Level 14: Evolutionary Advantage 4.
- Level 15: Fleshy Mass 4.
- Level 16: Horror 4.
- Level 17: Apex 4.
- Level 18: Evolutionary Advantage 5.
- Level 19: Fleshy Mass 5.
- Level 20: From a Single Cell.
Weapon and Armor Proficiency: Proficient with all natural attacks. Not proficient with armor.
Morphic Pool: A pool of bioenergy fueled by consuming biomass. Maximum pool size is class levels + permanent Constitution modifier. Spending from the pool is a free action.
Biophage: Consume biomass from helpless or recently deceased creatures to regain 1 point to the morphic pool per round of consumption. This ability does not work on creatures smaller than Tiny and is not considered an evil act.
Unstable Stability: Gain a +4 bonus on saves vs. polymorph subschool spells.
Rapid Mutation: Mutate the body into weapons by expending morphic pool. Mutations last for 10 minutes. Safely mutate 1 morphic pool per round. Bracing as a swift action allows an additional 1 point per round. Exceeding the limit inflicts 1 point of Con damage until reverting to natural form. At level 11, bracing allows 2 additional points per round. Cannot be used under a polymorph spell.
Mutation Limits:
- Level 1: Max 3 natural attacks.
- Level 3: Max 4 natural attacks.
- Level 6: Max 5 natural attacks.
- Level 9: Max 6 natural attacks.
- Level 11: Max 7 natural attacks.
- Level 13: Max 8 natural attacks.
- Level 15: Max 9 natural attacks.
- Level 17: Max 10 natural attacks.
1-Point Mutations: Includes a Bite attack (1d6 damage, 1d8 if Large, 2d6 if Huge), which is a primary attack.
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