Master the MetaMorph class in Fiend's Reach! Learn about class skills, morphic pool, biophage, rapid mutation, and all the powerful evolutionary advantages and abilities.
The Metamorph is a terror-inducing shapeshifter that excels in close-quarters combat, utilizing a dizzying array of natural weapons. They are Medium-sized with a d10 Hit Die and start with 300g.
Class Skills: Acrobatics, Bluff, Climb, Disguise, Fly, Handle Animal, Intimidate, Knowledge (nature), Perception, Ride, Sense Motive, Sleight of Hand, Stealth, Survival, and Swim. They gain 4 + Int skill ranks per level.
Metamorph Abilities:
- Morphic Pool: An innate pool of bioenergy fueled by consuming biomass. Maximum pool size is class levels + Constitution modifier.
- Biophage: Can consume biomass from helpless or recently deceased creatures to regain 1 point of morphic pool per round of consumption.
- Unstable Stability: Gains a +4 bonus on saves vs. polymorph subschool spells.
- Rapid Mutation: Can spend morphic pool to grow grotesque weapons. Mutations last 10 minutes. Safely mutate 1 morphic pool per round, or 2 with a swift action to brace. Excess morphic pool spent causes 1 Con damage per point over the limit.
Key Features by Level:
- Level 1: Morphic Pool, Biophage, Unstable Stability, Rapid Mutation
- Level 2: Evolutionary Advantage
- Level 3: Fleshy Mass 1
- Level 4: Horror 1
- Level 5: Apex 1
- Level 6: Evolutionary Advantage 2
- Level 10: Evolutionary Advantage 3
- Level 11: Fleshy Mass 3, Increased safe mutation limit
- Level 20: From a Single Cell
Weapon and Armor Proficiency: Proficient with all natural attacks. Not proficient with armor.
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