Track down all six elusive Lindwyrms scattered across Svartalfheim and Vanaheim in God of War Ragnarök with this complete guide to The Lost Lindwyrms favor.
Alright, so you're looking to tackle 'The Lost Lindwyrms' favor in God of War Ragnarök? This one's a bit of a scavenger hunt, but totally doable once you know where to look. First things first, you can't even start this until you've finished the main story quest, 'The Word of Fate.' Once that's done, head back to Sindri's House and chat with Ratatoskr. He's the one who kicks off this favor. Now, a pro-tip: it's *highly* recommended to have the Draupnir Spear before you really dive in, as you'll need it for most of the locations. You won't be able to actually wrap this favor up until you've completed 'Creatures of Prophecy,' so keep that in mind.
Basically, Ratatoskr realizes Nidhogg's gone, and all its little Lindwyrm babies are missing. He wants you to track down all six of them using a special trap. Make sure you grab that trap from Sindri's House before you head out, because you absolutely need it. The good news is, all the Lindwyrms are hiding in Yggdrasil Rifts, spread across Svartalfheim and Vanaheim. Just remember, two of them require you to progress a bit further into the main story.
Svartalfheim: The Forge Lindwyrm
Your first Lindwyrm is waiting for you not too far after you get the Draupnir Spear. As you're heading back from The Forge, you'll hit a spot where you *have* to use your new spear. You know those wind vents you've seen around? Well, there's one here. Brok will probably be giving you some hints, but you'll need to throw your spear at the wall to create a foothold, letting you reach a higher ledge. Keep an eye out, because just above and to the left of that first vent, there's another one.
Throw your spear at that second, higher vent to get to the upper ledge. From there, you can jump the gap and find the Yggdrasil Rift with the Lindwyrm. If you're coming back later, the easiest way is to use the Mystic Gateway at Nidavellir Beach, take the train back up to The Forge, go through the main gate, and use the big lift. Once you're back in the area where you left the water with the forge lady, just retrace your steps like you were leaving for the first time.
Svartalfheim: Alberich Hollow Lindwyrm
Alberich Hollow is an optional spot in Svartalfheim, located north of Dragon Beach, which itself is north of Nidavellir. Once you've got the spear, sail back to Dragon Beach. Find the chain there and climb up. Look for a wind vent on one side, toss your spear into it to reach the upper ledge, and follow the path until you see a giant Dwarven statue with a big hammer. You'll actually pass through here if you're doing 'The Lost Treasure' or 'Spirit of Rebellion' favors.
There's a cave tunnel nearby – that's Alberich Hollow. Push through it, using fire bombs to clear any rubble and fighting off enemies. Eventually, you'll run into a miniboss named Ormstunga. After you defeat him, look for a small ledge on the side. That's where the Yggdrasil Rift and your Lindwyrm are chilling.
Svartalfheim: Alberich Island Lindwyrm
This island is different from Alberich Hollow, so don't get them mixed up! Alberich Island is the northernmost island in the Bay of Bounty in Svartalfheim. As soon as you land, you'll see a wind vent to the right of the Berserker Gravestone. Throw your spear there to get to the ledge above it. Follow the path, destroy the Soundstone to your left, and head down that trail to the end. You'll spot a rock with a wind vent across from you, near the water. Toss a spear over to it, detonate it to get a geyser going, and a lift will start moving. Grapple across to a wooden platform, and you'll find the Yggdrasil Rift and the Lindwyrm right there.
Svartalfheim: The Applecore Lindwyrm
To get back to The Applecore after your initial visit, head to the Mystic Gateway in Aurvangar Wetlands. Go forward a bit and take the left path to a ferry that'll take you to Sverd Sands. At the end of that area, there's a lift that goes down to The Applecore. Follow the path inside, down a tunnel, and at the very end, you'll find a wind vent. If this is your first time back, expect to fight a couple of Revenants. Use your spear on the vent to reach the ledge above. Take a left at the fork, grapple across, and climb the wall. You'll drop into the room where you first met Tyr.
Crawl through the tunnel to get out of that room, then exit through the door. Look to the side after you leave the door to find a ledge you can shimmy across. This leads to a grapple point across a small waterfall. Follow this down and jump off to a lower ledge as soon as you can. Hop across the gap and go under the wooden waterway. The moment you emerge, turn left, grapple across, then up the next ledge, and go through the door on your left. Inside this room, you'll find another wind vent. Toss your spear into it...
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content