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Grids: Chapter
Final Fantasy X-2

Grids: Chapter

Discover how to obtain all Garment Grids in Final Fantasy X-2 Chapter 5, including Conflagration, Covenant of Growth, and more. Learn YRP and Creature abilities.

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Discover how to obtain all Garment Grids in Final Fantasy X-2 Chapter 5, including Conflagration, Covenant of Growth, and more. Learn YRP and Creature abilities.

This guide details the Garment Grids obtainable in Chapter 5 of Final Fantasy X-2. Each section lists how to obtain the grid, its YRP Auto-Abilities, YRP Gate-Crossing Abilities, and Creature Abilities.

Conflagration

How to Obtain: Speak with the Ronso Youths Lian and Ayde in Chapter 2’s Calm Lands, then again in Chapter 3’s Thunder Plains. View a CommSphere scene in Chapter 4 corresponding to the area to which you sent them. Get Episode Complete in Chapter 5’s Mt. Gagazet and speak with the youths again at Kimahri’s statue there.

YRP Auto-Abilities: Use any already-learned Black Mage skill.

YRP Gate-Crossing Abilities: All Three: Flare

Creatures’ Abilities: Flare

Covenant of Growth

How to Obtain: Beast Frailea in Chapter 5 - Bikanel, in the Cactuar Hollow.

YRP Auto-Abilities: None

YRP Gate-Crossing Abilities: Blue: Double AP; Yellow: Double EXP.

Creatures’ Abilities: Momentum, Double EXP.

Disaster in Bloom

How to Obtain: Get the Open Air company in the Calm Lands to a PR Level of 5 by Chapter 5. Once you get Episode Complete there in Chapter 5, speak with the Calm Skies attendant and trade in credits for the 200,000-credit “????” item.

YRP Auto-Abilities: None

YRP Gate-Crossing Abilities: Red: Silencetouch; Blue: Poisontouch; Yellow: Darktouch; Green: Sleeptouch; All Four: Stonetouch

Creatures’ Abilities: Envenom, Poisonstrike, Sleepstrike

Flash of Steel

How to Obtain: Participate in the Publicity Missions for the Calm Lands companies. After finishing off the Episode in Chapter 5, and having a PR Level of 5 with the Argent company, speak with the Calm Skies attendant and pay 200,000 credits for the “????” item.

YRP Auto-Abilities: Strength +20, Magic +20

YRP Gate-Crossing Abilities: Red: Strength +20; Blue: Magic +20; Yellow: Strength +20; Green: Magic +20

Creatures’ Abilities: Eject, Strength +30, Magic +30

Font of Power

How to Obtain: Finish the extra dungeon in the Chapter 5 - Mi’ihen area.

YRP Auto-Abilities: Half MP Cost

YRP Gate-Crossing Abilities: All Three: One MP Cost & Magic +15

Creatures’ Abilities: MP +50%, One MP Cost

Higher Power

How to Obtain: Finish the Chocobo Ranch dungeon in the Chapter 5 - Calm Lands.

YRP Auto-Abilities: Break HP Limit

YRP Gate-Crossing Abilities: All Four: Break Damage Limit

Creatures’ Abilities: Break HP Limit, HP +50%

Horn of Plenty

How to Obtain: Send a Chocobo to Bikanel in Chapter 5 to unlock the Central Expanse. Get the Desert Key here from a white “X”, then use it to unlock the chest back in the camp.

YRP Auto-Abilities: Pilfer Gil

YRP Gate-Crossing Abilities: Red: Gillionaire

Creatures’ Abilities: Pilfer Gil, Gillionaire

Immortal Soul

How to Obtain: Part of the plot in Chapter 5.

YRP Auto-Abilities: Cure, Life

YRP Gate-Crossing Abilities: Red: Cura; Yellow: Curaga; Green: Full-Life

Creatures’ Abilities: Full-Life

Megiddo

How to Obtain: In Chapter 5, go through all five paths to the Farplane Abyss.

YRP Auto-Abilities: Use any already-learned Black Mage skill.

YRP Gate-Crossing Abilities: Green: Flare; All Three: Ultima

Creatures’ Abilities: Ultima

Mercurial Strike

How to Obtain: Beat Angra Mainyu; see Chapter 5 - Bikanel.

YRP Auto-Abilities: None

YRP Gate-Crossing Abilities: Red: Turbo Swordplay; Yellow: Turbo Instinct; Green: Turbo Bushido

Creatures’ Abilities: Quick Hit

Mounted Assault

How to Obtain: In Chapters 2, 3, or 5, you can dispatch a Chocobo and get this possibly. It’s best to send out a low Heart one to an unsuitable area.

YRP Auto-Abilities: First Strike

YRP Gate-Crossing Abilities: Red: Stopproof; Blue: N/A; Yellow: Hastega; Green: Slowproof; All Four: Auto-Haste

Creatures’ Abilities: Unhinge, First Strike, Agility +20

Ray of Hope

How to Obtain: Get Episode Complete in Macalania in Chapter 5.

YRP Auto-Abilities: Luck +30

YRP Gate-Crossing Abilities: Red: Luck +30; Blue: Luck +30; Yellow: Luck +30; Green: Luck +30

Creatures’ Abilities: Evasion +50, Dismissal, Butterfingers

Sacred Beast

How to Obtain: Get Episode Complete in Chapter 5 - Mt. Gagazet.

YRP Auto-Abilities: Holy Eater

YRP Gate-Crossing Abilities: Green: Holystrike; All Four: Holy

Creatures’ Abilities: Holy Eater, Excalibur

Salvation Promised

How to Obtain: In the Chapter 5 - Thunder Plains section, defeat Humbaba, then go through the new dungeon to rescue Cid. Then re-explore the dungeon.

YRP Auto-Abilities: Use any already-learned White Mage skill.

YRP Gate-Crossing Abilities: N/A

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