Skip to content
Black Mage
Final Fantasy X-2

Black Mage

Learn how to obtain and effectively use the Black Mage Dressphere in Final Fantasy X-2. Discover its strengths, weaknesses, and essential abilities for your journey.

By ···10 min read·Multi-source verified
1 reading this guide  

Learn how to obtain and effectively use the Black Mage Dressphere in Final Fantasy X-2. Discover its strengths, weaknesses, and essential abilities for your journey.

Hey there! Let's talk about the Black Mage Dressphere in Final Fantasy X-2. Honestly, in a lot of RPGs, this job is a total powerhouse, letting you exploit enemy elemental weaknesses like nobody's business. In FFX-2, it's a bit more... complicated. If you can just slap an elemental gem on your weapon, why bother with a whole Dressphere, right? And the best physical attackers often outshine its magic power. That said, it's definitely useful early on when you don't have a solid elemental attacker yet, but its usefulness tapers off later.

How to Get It:

To snag the Black Mage Dressphere, you'll need to beat a guy named Boris in the Chapter 1 Floating Ruins, which is located on Mt. Gagazet. After that, just chat with Shinra, and boom, it's yours!

Who Can Use It:

Yuna, Rikku, and Paine can all rock this Dressphere.

Stat Changes:

  • Increases: MP, Magic, Magic Defense
  • Decreases: HP, Strength, Defense, Accuracy, Evasion, Luck

Abilities You'll Learn:

  • Fire (Auto - 4 MP Cost): Deals weak Fire damage to one or all targets.
  • Blizzard (Auto - 4 MP Cost): Deals weak Ice damage to one or all targets.
  • Thunder (Auto - 4 MP Cost): Deals weak Lightning damage to one or all targets.
  • Water (Auto - 4 MP Cost): Deals weak Water damage to one or all targets.
  • Fira (40 AP - 12 MP Cost): Deals moderate Fire damage to one or all targets.
  • Firaga (100 AP - 24 MP Cost): Deals high Fire damage to one or all targets.
  • Blizzara (40 AP - 12 MP Cost): Deals moderate Ice damage to one or all targets.
  • Blizzaga (100 AP - 24 MP Cost): Deals high Ice damage to one or all targets.
  • Thundara (40 AP - 12 MP Cost): Deals moderate Lightning damage to one or all targets.
  • Thundaga (100 AP - 24 MP Cost): Deals high Lightning damage to one or all targets.
  • Watera (40 AP - 12 MP Cost): Deals moderate Water damage to one or all targets.
  • Waterga (100 AP - 24 MP Cost): Deals high Water damage to one or all targets.
  • Focus (10 AP - 0 MP Cost): Gives your Magic a nice boost, increasing it by 3 levels (about +25%).
  • MP Absorb (10 AP - 0 MP Cost): This is basically Osmose. It damages the target's MP and heals yours by the same amount. Handy!
  • Black Magic Lv. 2 (40 AP - 0 MP Cost): Makes your Black Magic spells charge up 30% faster.
  • Black Magic Lv. 3 (60 AP - 0 MP Cost): Cuts the charge time for Black Magic spells down to 50% of the original.

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content