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Garment Grid Effects
Final Fantasy X-2

Garment Grid Effects

Explore the Garment Grid abilities in Final Fantasy X-2, detailing their effects and notes for monsters. Learn how to enhance your creatures with powerful Auto-Abilities.

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Explore the Garment Grid abilities in Final Fantasy X-2, detailing their effects and notes for monsters. Learn how to enhance your creatures with powerful Auto-Abilities.

Walkthrough
  1. 1
    Review the tables below to understand the effects of each Garment Grid ability that can be applied to monsters.
Tips
  • Abominable grants Ribbon, immunizing against most ailments.
  • Bitter Farewell inflicts Death, an instant kill if the target is vulnerable.
  • Deathproof prevents the user from being afflicted by instant-Death.
  • Black Tabard casts Flare, dealing high non-elemental magic damage.
  • Turbo Black Magic reduces the wait time for Black Magic spells by 30%.
  • Blood of the Beast uses Cripple, removing half of the target’s current HP (25% under Protect).
  • Turbo Instinct reduces the wait time for Instinct skills by 30%.
  • Bum Rush casts Assault, applying Haste, Protect, Shell, and Berserk to the party.
  • Chaos Maelstrom casts Black Sky, dealing 10 Strength-based magical attacks to the enemy party.
  • Turbo Arcana reduces the wait time for Arcana spells by 30%.
  • Conflagration casts Flare, dealing high non-elemental magic damage.
  • Covenant of Growth grants Double EXP, doubling experience earned in battles.
  • Momentum deals damage equal to the user's Attack power plus the number of enemies killed.
  • Covetous casts Absorb, damaging the target’s HP and MP and healing the user with the absorbed amount.
  • Disaster in Bloom casts Sleepstrike, making attacks likely to inflict Sleep on the target.
  • Envenom physically damages and Poisons the target.
  • Downtrodder uses Demi Sword, a Gravity- and physically-based attack.
  • Gravity Eater allows the user to absorb all Gravity-based fractional damage.
  • Enigma Plate uses Mental Break, physically attacking the target and lowering their Magic Defense by one level (-1/12).
  • First Steps casts Cure, restoring a small amount of HP.
  • Flash of Steel casts Eject, which may remove the enemy from battle.
  • Font of Power sets all MP consumption to 1 MP.
  • Healing Light casts Full-Cure, fully restoring the target’s HP (up to 9,999 without Break Damage Limit).
  • Healing Wind casts Cura, restoring a moderate amount of HP.
  • Heart of Flame casts Flametongue, a Fire-based physical attack.
  • Fire Eater heals the wielder when they take Fire-elemental damage.
  • Heart Reborn casts Life, reviving the target from KO with 25% HP.
  • Helios Guard imbues Protect, halving physical damage taken.
  • SOS Protect automatically applies Protect when the user is below 1/3 HP.
  • Higher Power grants Break HP Limit, allowing HP to exceed 9,999 up to 99,999.
  • Highroad Winds grants First Strike, increasing the chance of attacking first and avoiding ambushes.
  • Hayate applies Haste (Agility x2) and raises Evasion by 10 levels (Evasion +5/6) to the user.
  • Horn of Plenty grants Gillionaire, doubling Gil won in battle.
  • Nab Gil steals Gil from the target.
  • Hour of Need grants No Fear, applying Protect and Shell to the user.
  • Howling Wind casts Intimidate, physically damaging and Slowing the target.
  • Ice Queen casts Ice Brand, a physical Ice-based attack.
  • Ice Eater heals the wielder when they take Ice-elemental damage.
  • Immortal Soul casts Full-Life, reviving the target from KO with full HP (up to 9,999 without Break Damage Limit).
  • Intrepid casts Fingersnap, physically damaging the target and nullifying their stat buffs/debuffs.
  • Last Resort grants Hero Drink, making all attacks critically hit.
  • Megiddo casts Ultima, dealing extreme non-elemental magic damage to all enemies.
  • Menace of the Deep casts Liquid Steel, a Water-elemental physical attack.
  • Water Eater heals the wielder when they take Water-elemental damage.
  • Mercurial Strike uses Quick Hit, an Attack with a faster recovery rate.
  • Mortal Coil casts Break, petrifying the target.
  • Stoneproof prevents the user from being Petrified.
  • Mounted Assault grants First Strike, making ambushes unlikely and often allowing the first attack.
  • Unhinge physically damages and Slows the target.
  • Peerless grants Always Crit, ensuring all attacks are critical hits.
  • Pride of the Sword uses Delay Buster, physically damaging and heavily delaying the target.
  • Turbo Swordplay reduces the wait time for Swordplay skills by 30%.
  • Protection Halo casts Esuna, healing most ailments except KO/Doom.
  • Raging Giant casts Confuse, inflicting Confusion on the target.
  • Confuseproof prevents the user from being Confused.
  • Ray of Hope casts Dismissal, physically damaging the enemy and canceling their charged-up attack.
  • Butterfingers guarantees that enemies drop rare items.
  • Restless Sleep casts Sleep, putting the target to Sleep.
  • Sleepproof prevents the user from being put to Sleep.
  • Sacred Beast casts Poisonstrike, making attacks likely to Poison the target.
  • Excalibur is a Holy-elemental physical attack.
  • Holy Eater heals the wielder when they take Holy-elemental damage.
  • Salvation Promised grants Auto-Life, automatically reviving the target from KO with 1/4 HP.
  • Samurai’s Honor uses Shin-Zantetsu, attempting to KO all enemies.
  • Turbo Bushido reduces the wait time for Bushido skills by 30%.
  • Scourgebane casts Clean Slate, curing 1/4 of max HP and Darkness, Poison, Silence, Slow, Curse, and Pointless.
  • Health Preserver makes the user immune to Sleep or Poison.
  • Seething Cauldron casts Magicide, dealing unblockable MP damage.
  • Selene Guard imbues Shell, halving magical damage taken.
  • SOS Shell automatically applies Shell when the user is below 1/3 HP.
  • Shining Mirror imbues Reflect, bouncing magic back at the caster.
  • Piercing Magic allows the user’s magic to ignore Reflect.
  • Still of Night casts Silence, inflicting Silence on the target.
  • Silenceproof prevents the user from being Silenced.
  • Stonehewn uses Magic Break, physically damaging the target and lowering their Magic by one level (-1/12).
  • Strength of One grants Nonpareil, boosting Strength by 2 levels (+1/6) and Accuracy by 10 (+5/6).
  • Tempered Will casts Howl, doubling max HP (up to 9,999 without Break HP Limit, and 99,999 with).
  • Tetra Master casts Tetrastrike, making physical attacks Fire-, Ice-, Lightning-, and Water-elemental.
  • The End grants Break Damage Limit, allowing damage output to exceed 9,999 up to 99,999.
  • Thunder Spawn casts Thunder Blade, a Lightning-based physical attack.
  • Lightning Eater heals the wielder when they take Lightning-elemental damage.
  • Treasure Hunt grants Double Items, doubling the items won from battles.
  • Mug attacks the target and attempts to Steal an item.
  • Tricks of the Trade uses Quick Flare, casting Flare with a quicker recovery.
  • Undying Storm uses Sparkling, a Defense-ignoring physical attack.
  • Unerring Path casts Crackdown, physically damaging the target and removing Protect, Shell, and Reflect.
  • Unwavering Guard casts Curaga, providing high HP recovery.
  • Valiant Lustre uses Moogle Curaja, recovering 5/8 of the party’s HP and healing all ailments but KO/Doom.
  • Vanguard uses Armor Break, physically damaging the target and lowering their Defense by one level (-1/12).
  • White Signet casts Holy, dealing high Holy-elemental damage to a single target.
  • Turbo White Magic reduces the wait time for White Magic spells by 30%.
  • Wishbringer casts Regen, bestowing Regen on the target.
  • HP/MP Stroll heals HP & MP whilst walking around in the field.

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