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Mix List
Final Fantasy X-2

Mix List

Explore the 53 Mix combinations in final fantasy x 2, including effects like Abaddon Flame (3 random Fire hits for 300 damage each).

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Explore the 53 Mix combinations in final fantasy x 2, including effects like Abaddon Flame (3 random Fire hits for 300 damage each).

The Mix ability is exclusive to the Alchemist Dressphere in final fantasy x 2. It allows you to combine any two of 68 specific items, primarily battle items, to produce a variety of effects. There are 4,624 possible combinations, leading to 53 distinct items that can be created. Some Mixes, like Ultra Potion, have a high number of combinations (512), while others have fewer. Mix is a highly accessible skill and a highlight of the Alchemist job.

Mix Effects:

  • Abaddon Flame - Three random-targeting Fire-elemental hits, each for 300 damage (900 total damage to a single enemy). Can inflict Darkness.
  • Aqua Toxin - Three random-targeting Water-elemental hits, each for 150 damage (450 total damage to a single enemy). Can inflict Silence.
  • Archangel - Eight Holy-elemental hits to a single enemy, each for 50 damage (a total of 400 damage).
  • Black Hole - Hits all enemies with a Gravity-elemental attack that removes 3/4 of their current HP.
  • Black Ice - Three random-targeting Ice-elemental hits, each for 150 damage (450 total damage to a single enemy). Can also put the target to Sleep.
  • Blaster Mine - Approximately 200 damage to all enemies. Also Confuses and Silences.
  • Brimstone - Three random-targeting Fire-elemental hits, each for 150 damage (450 total damage to a single enemy). Can inflict Darkness.
  • Burning Soul - Four random-targeting Fire-elemental hits, each for 400 damage (1,600 total damage to a single enemy).
  • Chocobo Wing - Hastes the party, similar to the actual item. Does not affect SOS- or Auto-Slow.
  • Cluster Bomb - Approximately 1,500 damage to all enemies.
  • Dark Rain - Three random-targeting Water-elemental hits, each for 300 damage (900 total damage to a single enemy). Can also inflict Silence.
  • Electroshock - Three random-targeting Lightning-elemental hits, each for 150 damage (450 total damage to a single enemy). Can also Petrify.
  • Fantasy Phoenix - Revives all KO’ed allies with full HP restored. Anyone not KO’ed also has their HP fully restored. HP restoration cannot exceed 9,999 without Break Damage Limit on the user.
  • Final Elixir - Fully restores the party’s HP and MP. Healing is limited to 9,999 HP and 999 MP without Break Damage Limit on the user. This also cures most ailments from the party other than KO and Doom.
  • Final Phoenix - Revives all KO’ed allies with full HP restored. HP restoration is limited to 9,999 without Break Damage Limit on the user.
  • Final Wall - Casts Protect, Shell, Reflect, and Haste on the party, effectively halving damage intake, bouncing most spells to the enemy party, and doubling Agility.
  • Firestorm - Three random-targeting Fire-elemental hits, each for 200 damage (600 total damage to a single enemy).
  • Flash Flood - Three random-targeting Water-elemental hits, each for 200 damage (600 total damage to a single enemy).
  • Grand Slam - A Gravity-elemental attack to all enemies. It removes 3/4 of their current HP and reduces Defense and Magic Defense by 5 levels each (-5/12).
  • Hazardous Shell - 1,000-1,500 damage to all enemies. Also Confuses and Silences.
  • Heat Blaster - Three random-targeting Fire-elemental hits, each for 100 damage (300 total damage to a single enemy).
  • Hero Drink - Makes one ally invulnerable to all damage for a duration, similar to the actual item.
  • Hi-Potion - Heals one ally for 1,000 HP, similar to the actual item.
  • Hi-Wall - Casts Protect, Shell, and Reflect on the party, halving damage intake and bouncing back most spells to the enemies.
  • Icefall - Three random-targeting Ice-elemental hits, each for 200 damage (600 total damage to a single enemy).
  • Krysta - Three random-targeting Ice-elemental hits, each for 300 damage. Can put targets to Sleep (900 total damage to a single enemy).
  • Lightning Bolt - Four random-targeting Lightning-elemental hits, each for 400 damage (1,600 total damage to a single enemy).
  • Mega Cocktail - Doubles the current and maximum HP and MP for all allies. For example, if you have 1,000/2,500 HP and 100/350 MP, you will now have 2,000/5,000 HP and 200/700 MP. You cannot exceed 9,999 HP without Break HP Limit, and 99,999 with; similarly, you cannot exceed 999 MP without Break MP Limit, and 9,999 with.
  • Mega Mana - Doubles the current and maximum MP for all allies. For example, if you have 100 / 350 MP, you will then have 200 / 700 MP. Maximum MP cannot exceed 999 without Break MP Limit, and 9,999 with.
  • Mega Phoenix - Revives all KO’ed allies with 25% of their maximum HP, up to 9,999 (39,996+ being their max HP) without Break Damage Limit on the user.
  • Mega-Potion - Heals all allies for 2,000 HP, similar to the actual item.
  • Mega Vitality - Doubles the current and maximum HP for all allies. For example, if you have 1,000 / 2,500 HP, you will now have 2,000 / 5,000 HP.
Tips
  • Damage amounts specified are approximate and can be affected by elemental affinities.
  • The Mix ability offers a wide range of offensive and supportive effects, making it a valuable tool for any Alchemist.

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