Unlock and master Rikku's Machina Maw Dressphere in Final Fantasy X-2! Learn about its powerful status-inflicting abilities, stat boosts, and how to get the most out of it.
Alright, let's talk about Rikku's Machina Maw Dressphere! This one's all about crippling your enemies with status effects and hitting them hard. It's a really solid choice, especially for taking down foes that aren't super tough physically or resistant to ailments. You'll get this awesome Dressphere in Chapter 2 when you're exploring Bikanel Island. It's specifically for Rikku, so make sure she's the one rocking it!
Abilities Learned - Rikku:
- Death Missile (Auto - 12 MP Cost): This one's a killer! It damages the target and has a chance to instantly KO them. If they don't get KO'd, you still get the damage.
- Bio Missile (Auto - 12 MP Cost): Poisons your enemies while dealing damage. Great for chipping away at their health over time.
- Break Missile (Auto - 12 MP Cost): This missile doesn't just hurt; it can also petrify your target, turning them into stone!
- Berserk Missile (10 AP - 12 MP Cost): Damages the enemy and inflicts Berserk, making them attack wildly.
- Stop Missile (10 AP - 12 MP Cost): A handy ability that damages the target and stops them in their tracks.
- Confuse Missile (10 AP - 12 MP Cost): Inflicts Confusion on the enemy after dealing damage, making them attack their allies.
- Shockwave (20 AP - 36 MP Cost): A powerful attack that hits all enemies on screen.
- Shockstorm (20 AP - 36 MP Cost): Similar to Shockwave, this hits all enemies hard and also inflicts Delay, messing with their turn order.
- Vajra (30 AP - 0 MP Cost): This is a big one! It deals massive, unblockable damage to all enemies. No defenses can stop this!
- Revival (10 AP - 0 MP Cost): If one of your allying parts (from the Dressphere's other components) gets knocked out, this revives them with half their HP.
- Double HP (20 AP - 0 MP Cost): This doubles Rikku's current HP, up to a maximum of 9,999 if you don't have Break HP Limit yet.
- Triple HP (30 AP - 0 MP Cost): Pushes Rikku's HP even further, tripling it up to 9,999.
- Break HP Limit (20 AP - 0 MP Cost): This is a game-changer! You'll need the Aurora Rain key item for this. It lets your HP go way beyond 9,999, all the way up to 99,999!
- Break Damage Limit (20 AP - 0 MP Cost): Another essential for endgame power! You'll need the Twilight Rain key item. This lets you deal or heal more than 9,999 damage per action, up to 99,999.
Abilities Learned - Left Part:
- HP Repair (Auto - 0 MP Cost): Restores a quarter of the target's maximum HP.
- MP Repair (Auto - 0 MP Cost): Restores a quarter of the target's maximum MP.
- Homing Ray (Auto - 0 MP Cost): A basic physical attack that hits a single target.
- Howitzer (Auto - 0 MP Cost): Deals damage to a single target.
- Blind Shell (10 AP - 12 MP Cost): Damages the target and inflicts Blind, making their physical attacks less accurate.
- Silence Shell (10 AP - 12 MP Cost): Damages the enemy and Silences them, preventing them from using magic.
- Anti-Magic Shell (10 AP - 12 MP Cost): Deals damage and lowers the target's Magic stat.
- Anti-Mental Shell (10 AP - 12 MP Cost): Damages the target and reduces their Magic Defense.
- Booster (20 AP - 30 MP Cost): Casts Haste on the entire party, speeding up your turns.
- Offense (20 AP - 10 MP Cost): Boosts the target's Strength stat significantly.
- Defense (20 AP - 10 MP Cost): Boosts the target's Defense stat significantly.
- Double HP (20 AP - 0 MP Cost): Doubles the user's HP, up to 9,999.
- Triple HP (30 AP - 0 MP Cost): Triples the user's HP, up to 9,999.
- Break HP Limit (20 AP - 0 MP Cost): Requires the Aurora Rain key item. Allows HP to exceed 9,999, up to 99,999.
- Break Damage Limit (20 AP - 0 MP Cost): Requires the Twilight Rain key item. Allows damage/healing to exceed 9,999, up to 99,999.
Abilities Learned - Right Part:
- HP Repair (Auto - 0 MP Cost): Restores 1/4 of the target's max HP.
- MP Repair (Auto - 0 MP Cost): Restores 1/4 of the target's max MP.
- Homing Ray (Auto - 0 MP Cost): A standard physical attack on one target.
- Howitzer (Auto - 0 MP Cost): Deals damage to a single target.
- Scan (10 AP - 0 MP Cost): Lets you view an enemy's stats, weaknesses, and resistances. Super useful!
- Sleep Shell (10 AP - 12 MP Cost): Damages the target and puts them to Sleep.
- Slow Shell (10 AP - 12 MP Cost): Damages the enemy and inflicts Slow, making them take longer to act.
- Anti-Power Shell (10 AP - 12 MP Cost): Deals damage and lowers the target's Strength.
- Anti-Armor Shell (10 AP - 12 MP Cost): Damages the target and reduces their Defense.
- Shellter (20 AP - 10 MP Cost): Casts Shell on the party, increasing their Magic Defense.
- Protector (20 AP - 10 MP Cost): Casts Protect on the party, increasing their Physical Defense.
- Double HP (20 AP - 0 MP Cost): Doubles the user's HP, up to 9,999.
- Triple HP (30 AP - 0 MP Cost): Triples the user's HP, up to 9,999.
- Break HP Limit (20 AP - 0 MP Cost): Requires the Aurora Rain key item. Allows HP to exceed 9,999, up to 99,999.
- Break Damage Limit (20 AP - 0 MP Cost): Requires the Twilight Rain key item. Allows damage/healing to exceed 9,999, up to 99,999.
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