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Item-Based Augmentation
Final Fantasy X-2

Item-Based Augmentation

Learn how to use Item-Based Augmentation in Final Fantasy X-2! Discover which items to feed your creatures to learn new abilities and stat boosts.

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Learn how to use Item-Based Augmentation in Final Fantasy X-2! Discover which items to feed your creatures to learn new abilities and stat boosts.

Hey there! So, you're looking to beef up your Creature Companions in Final Fantasy X-2, huh? Well, you've come to the right place! Item-Based Augmentation is a super neat way to teach your critters new skills or even boost their stats just by feeding them specific items. It sounds a bit weird, but it's a core part of building a powerful team. Think of it like giving your creature a special meal that unlocks a new power or makes them a little tougher. We've got all the details right here on which items do what, so let's dive in and get your creatures ready for anything!

Basically, you'll be feeding your creatures items from your inventory. The game tracks how much of each item you give them, and once you hit certain thresholds, they learn a new ability or gain a permanent stat increase. It's a bit of a grind if you want to learn everything, but totally worth it for the payoff. Below is a breakdown of what you can learn and what you'll need to feed your creatures to get there.

Abilities and Stat Boosts via Item Augmentation:

  • Antarctic Wind (3): Teaches Blizzard, a small Ice-elemental magic attack.
  • Antidote (99): Teaches Bio, which poisons the target.
  • Arctic Wind (4): Teaches Blizzara, a moderate Ice-elemental magic attack.
  • Blessed Gem (40): Teaches Holy, a high Holy-elemental magic attack.
  • Bomb Core (4): Teaches Fira, a moderate Fire-elemental magic attack.
  • Bomb Fragment (3): Teaches Fire, a small Fire-elemental magic attack.
  • Budget Grenade (5): Teaches Assault, which grants Berserk, Shell Protect, and Hastes the party.
  • Echo Screen (99): Teaches Silence, which silences the target.
  • Electro Marble (3): Teaches Thunder, a small Lightning-elemental magic attack.
  • Elixir (1): Teaches Clean Slate, restoring 1/4 of max HP and curing Darkness, Poison, Silence, Pointless, Curse, and Slow. It also grants a [Stat Change]: Max HP +5.
  • Ether (2): Teaches Magicide, dealing unblockable damage to the target’s MP. It also grants a [Stat Change]: Max MP +1.
  • Eye Drops (99): Teaches Blind, inflicting Darkness on the target.
  • Farplane Shadow (5): Teaches Death, instantly killing the target.
  • Fire Gem (5): Teaches Firaga, a high Fire-elemental magic attack.
  • Fish Scale (3): Teaches Water, a small Water-elemental magic attack.
  • Gold Hourglass (8): Teaches Delay Attack, which physically damages and Delays the target.
  • Grenade (10): Teaches Confuse, which confuses the target.
  • Gysahl Green (1): Teaches Strength Up, raising Strength.
  • Healing Spring (3): Teaches Regen, inducing Regen.
  • Hero Drink (1): Teaches Critical, guaranteeing critical hits.
  • Hi-Potion (33): Teaches Cura, a moderate HP restoration. It also grants a [Stat Change]: Max HP +2.
  • Holy Water (30): Teaches Dismissal, damaging the target and nullifying their action.
  • Ice Gem (5): Teaches Blizzaga, a high Ice-elemental magic attack.
  • L-Bomb (10): Teaches Fireworks, dealing physical damage to all enemies that ignores Defense.
  • Light Curtain (3): Teaches Protect, inducing Protect.
  • Lightning Gem (5): Teaches Thundaga, a high Lightning-elemental magic attack.
  • Lightning Marble (4): Teaches Thundara, a moderate Lightning-elemental magic attack.
  • Lunar Curtain (3): Teaches Shell, inducing Shell.
  • M-Bomb (10): Teaches Sparkler, dealing physical damage that ignores Defense.
  • Mana Spring (5): Teaches MP Absorb, which damages the target’s MP and uses it to refill your own.
  • Mana Tablet (1): Grants a [Stat Change]: Max MP +5.
  • Mana Tonic (1): Grants a [Stat Change]: Max MP +20.
  • Mega Phoenix (3): Teaches Full-Life, fully reviving the target from KO with full HP. It also grants a [Stat Change]: Max HP +3.
  • Mega-Potion (3): Teaches White Wind, restoring 3/8 of the party’s max HP. It also grants a [Stat Change]: Max HP +10.
  • Megalixir (1): Teaches Full-Cure, fully restoring the target’s HP. It also grants a [Stat Change]: Max HP +20.
  • Mimett Greens (1): Teaches Magic Up, boosting Magic.
  • Pahsana Greens (1): Teaches Berserk, which berserks the target and applies a Strength +1/12 boost.
  • Phoenix Down (3): Teaches Life, reviving the target from KO with 1/4 HP. It also grants a [Stat Change]: Max HP +1.
  • Poison Fang (3): Teaches Envenom, physically damaging and poisoning the target.
  • Potion (48): Teaches Cure, a small HP restoration. It also grants a [Stat Change]: Max HP +1.
  • Remedy (3): Teaches Esuna, curing all ailments except Doom and KO.
  • S-Bomb (10): Teaches Fingersnap, dealing physical damage and nullifying the target’s stat buffs and debuffs.
  • Shadow Gem (10): Teaches Demi, removing 1/4 of the targets’ current HP.
  • Shining Gem (40): Teaches Flare, dealing extreme non-elemental magic damage.
  • Silence Grenade (10): Teaches Unhinge, damaging and Slowing the target.
  • Silver Hourglass (3): Teaches Slow, slowing the target and halving their Agility.
  • Sleep Grenade (10): Teaches Sleep, putting the target to Sleep.
  • Soft (99): Teaches Break, petrifying the target.
  • Soul Spring (3): Teaches Absorb, damaging the target’s HP and MP, and using it to cure the user.
  • Stamina Spring (5): Teaches Drain, magically damaging the target’s HP and using it to cure the user.
  • Stamina Tablet (8): Teaches Howl, doubling the user’s max HP (up to 9,999).
  • Stamina Tonic (1): Grants a [Stat Change]: Max HP +20.
  • Star Curtain (3): Teaches Reflect, inducing Reflect.
  • Supreme Gem (60): Teaches Ultima, dealing extreme non-elemental magic damage to all.
  • Sylkis Greens (1): Teaches Defense Up, boosting defense.
  • Three Stars (8): Teaches 1 MP Cost, making any MP-consuming ability cost only 1 MP.
  • Turbo Ether (3): Teaches Vigor, healing the user’s HP equal to 1/2 of their maximum HP. It also grants a [Stat Change]: Max MP +3.
  • Twin Stars (1): Teaches SOS Spellspring, meaning the user consumes no MP when under 1/3 HP.
  • Water Gem (5): Teaches Waterga, a high Water-elemental magic attack.
  • X-Potion (3): Teaches Curaga, a high HP restoration. It also grants a [Stat Change]: Max HP +10.

A quick tip: Keep an eye on your inventory! You'll want to stock up on items like Antidotes, Echo Screens, and Eye Drops if you plan on maxing out certain abilities, as they require a whopping 99 uses. Also, don't forget that some items, like Elixirs and Megalixirs, can grant powerful stat boosts alongside their learned abilities. Happy augmenting!

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