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Additional Perks
Fallout 3

Additional Perks

Discover all of Fallout 3's missable, quest-based perks. Learn how to obtain Ant Might, Ant Sight, Auto Axpert, Barkskin, and more to enhance your character.

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Discover all of Fallout 3's missable, quest-based perks. Learn how to obtain Ant Might, Ant Sight, Auto Axpert, Barkskin, and more to enhance your character.

Walkthrough
  1. 1
    Ant Might: Complete the quest “Those!” and choose the injection reward from Doctor Lesko. Benefit: 25% resistance to fire, +1 bonus to Strength.
  2. 2
    Ant Sight: Complete the quest “Those!” and choose the injection reward from Doctor Lesko. Benefit: 25% resistance to fire, +1 bonus to Perception.
  3. 3
    Auto Axpert (The Pitt): Collect 10 steel Ingots during The Pitt DLC. Benefit: +25% damage with the Auto Axe.
  4. 4
    Barkskin: Finish the quest “Oasis” by completing Harold’s objective. Benefit: 5% damage reduction.
  5. 5
    Booster Shot (The Pitt): Complete the quest “Free Labor” in The Pitt DLC. Benefit: Radiation Resistance +10%.
  6. 6
    Covert Ops (Operation: Anchorage!): Find all ten pieces of Intel during the “Operation: Anchorage!” expansion. Benefit: Cosmetic.
  7. 7
    Dream Crusher: Convince Moira to stop working on the Wasteland Survival Guide. Benefit: -50% chance to suffer a critical hit.
  8. 8
    Ghoul Ecology (Point Lookout): Read Plik’s Journal in the Coastal Grotto during the Point Lookout DLC. Benefit: +5 damage against Ghouls (may apply to all enemies).
  9. 9
    Hematophage: Complete the quest “Blood Ties” by making a deal between the ‘vampires’ and Arefu. Benefit: Drinking a Blood Pack heals for 20 HP and Blood Packs sell for 15 caps.
  10. 10
    Junior Survivor: Complete few or none of Moira’s sidequests or lie to her during “The Wasteland Survival Guide”. Benefits vary based on responses: +5 HP (Normal), +2 Medicine, +2 Science (Smart), +2 Damage Resistance (Tough), +2 Sneak, +2 Speech (Sneaky), +1% Critical Hit Chance (Snide), +2% Poison and Radiation Resistance (Always). Completing a certain number of optional objectives yields a better version.
  11. 11
    Pitt Fighter (The Pitt): Complete the pit fighting portion of The Pitt DLC. Benefit: Damage and Radiation Resistance +3%.
  12. 12
    Power Armor Training: After completing “The Waters of Life”, talk to Paladin Gunny in the Citadel after receiving permission from Elder Lyons. Also obtained by completing “Operation: Anchorage!”. Benefit: Allows the wearer to use Power Armor.
  13. 13
    Punga Power! (Point Lookout): Complete the Walking with Spirits quest in Point Lookout DLC. Benefit: Boosts radiation recovery from eating Punga Fruits.
  14. 14
    Rad Limb Healing: During “The Wasteland Survival Guide: Get Radiated!“, suffer from Advanced Radiation Poisoning (600+ rads). Cannot be obtained if you have the _Dream Crusher_ perk. Benefit: Regenerate crippled limbs when suffering from Advanced Radiation Poisoning (400+ Rads).
  15. 15
    Superior Defender: Complete “The Local Flavor” quest in the Point Lookout DLC. Benefit: +5 damage and +10 armor when standing still.
  16. 16
    Survivor Expert: Complete some, but not all, of Moira’s optional objectives during “The Wasteland Survival Guide”. Benefits vary: +10 HP (Normal), +4 Medicine, +4 Science (Smart), +4 Damage Resistance (Tough), +4 Sneak, +4 Speech (Sneaky), +2% Critical Hit Chance (Snide), +4% Poison and Radiation Resistance (Always).
  17. 17
    Survivor Guru: Complete ALL optional objectives for Moira in “The Wasteland Survival Guide”. Benefits vary: +15 HP (Normal), +6 Medicine, +6 Science (Smart), +6 Damage Resistance (Tough), +6 Sneak, +6 Speech (Sneaky), +3% Critical Hit Chance (Snide), +6% Poison and Radiation Resistance (Always).
  18. 18
    Wired Reflexes: After completing “The Replicated Man”, reveal the android’s identity to Dr. Zimmer. Alternatively, let the android kill Dr. Zimmer, get the Plasma Rifle, then sell out the android. Benefit: V.A.T.S. accuracy improved by 10%.
  19. 19
    Xenotech Expert (Mothership Zeta): In the Mothership Zeta DLC, activate the northern-most ‘Control’ in the Weapons Lab firing range, kill the warped-in enemies, and repeat. Benefit: 20% extra damage with alien weapons.
Tips
  • These perks are missable, so plan your quest choices carefully.
  • For the Wasteland Survival Guide perks (_Junior Survivor_, _Survivor Expert_, _Survivor Guru_), consider using drugs like Buffout or Mentats to temporarily raise attributes if needed to achieve better responses.
  • The _Ghoul Ecology_ perk's damage bonus may apply to all enemies, not just Ghouls, and stacks with rapid-fire weapons.
  • The _Superior Defender_ perk is particularly strong as the game often considers the player to be standing still, especially when using V.A.T.S.
  • For _Wired Reflexes_, you can choose to kill Dr. Zimmer with the android's help for a unique weapon before selling out the android.

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