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RobCo Facility
Fallout 3

RobCo Facility

Follow this Fallout 3 guide to navigate Fairfax Ruins, discover the Fairfax Metro, gain the trust of the Brotherhood Outcasts at Fort Independence, and find the unique Miss Launcher.

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Follow this Fallout 3 guide to navigate Fairfax Ruins, discover the Fairfax Metro, gain the trust of the Brotherhood Outcasts at Fort Independence, and find the unique Miss Launcher.

Walkthrough
  1. 1
    Leave Megaton and head west towards an elevated highway. Follow the highway south until you reach the Fairfax Ruins.
  2. 2
    Explore Fairfax Ruins, being mindful of Raiders, landmines, and tripwires. Investigate the house on the north side for a Raider with a Missile Launcher and a turret.
  3. 3
    Enter the Fairfax Metro, disarm the rigged shotgun in the ticket booth, and loot ammo and first aid boxes. Search the rubble in the southeast for the Chinese Army: Spec. Ops. Training Manual.
  4. 4
    Exit the Metro and head west to Fort Independence.
  5. 5
    Approach Fort Independence and speak with Defender Morgan. Ask how to sign up to meet Protector Casdin.
  6. 6
    Protector Casdin will offer to trade for .556 ammo, Grenades, Stimpaks, or Rad-Away. Do not break into Fort Independence yet, as it will turn the Outcasts hostile.
  7. 7
    To gain admittance, gather enough junk. Avoid trading Energy Weapons and Power Armor, as they are more valuable for personal use or repair. Sensor Modules offer the best trade-in value.
  8. 8
    After gaining the Outcasts' trust, you can steal the “Fort Independence Access” key from Casdin or pick the locked door [Hard].
  9. 9
    Explore Fort Independence. In the eastern room, find two locked safes [Easy] and download “Fort Independence Field Report 1” and “Fort Independence Field Report 2” from a terminal.
  10. 10
    In the central room, find a Nuka-Cola Quantum. In the western room, find a first aid box.
  11. 11
    Descend to the Fort Independence Lower Level. Hack the “Door Terminal” [Hard] or find the “Fort Ind. Terminal Access Password” on a nearby desk.
  12. 12
    Continue downstairs. Go through a door to the south. At a path split, take the stairs up to find the “Turret Control System” terminal [Average].
  13. 13
    Go back down and enter the room to the west. Break into a locked footlocker [Easy] to obtain the “Fort Ind. Storage Key”.
  14. 14
    The room to the east is an infirmary with medical components and drugs.
  15. 15
    In the second room to the west, access “Research Terminals” for notes on specific weapons.
  16. 16
    Go through the locked door [Hard] to the south, or use the “Fort Ind. Storage Key”. Inside, find a Minigun, six ammo boxes (two with Alien Power Cells), three first aid boxes, a Plasma Rifle, a Laser Rifle, two Mini Nukes, and the unique **Miss Launcher**.
  17. 17
    Head south from Fort Independence/Fairfax Ruins until you find Andale.
  18. 18
    Enter the Smith’s House and steal the Andale Basement Key from the bedside table.
  19. 19
    Explore the Wilson’s House.
  20. 20
    Take the Andale Shed Key from the bedside table in Old Man Harris’ House.
  21. 21
    Explore the Garden Shed and find skeletons, fridges with Strange Meat, and Combat Knives.
  22. 22
    If you succeed at a Speech check when confronted by the adults of Andale, they will let you go. Otherwise, you will have to fight them.
  23. 23
    Report to Old Man Harris.
  24. 24
    Explore the basement of the Smith’s house to find a scene similar to the Wilson’s shed. Grab the Rippers and a copy of Grognak the Barbarian.
  25. 25
    Head south from Andale along its road until it bisects an east-west road. Follow this road uphill to the west to reach The Overlook Drive-In.
  26. 26
    Shoot parked cars to cause explosions and kill Raiders.
  27. 27
    Head north-west to find a Raider Outpost. Pick the lock to a gate [Hard] or find the unlocked door to the Cliffside Caverns to the west.
  28. 28
    Proceed west in the Raider Outpost cavern, avoiding landmines. Go over a wooden bridge to a platform with a generator. Circle behind the generator to find a copy of Grognak the Barbarian.
  29. 29
    Head north from the path split to find a Yao Guai, and later, an entrance into the Yao Guai Cave.
  30. 30
    In the Yao Guai Caves, sneak around and defeat the Yao Guai.
  31. 31
    On the ground level, in the north-western corner of the large central chamber, find the Schematic - Nuka-Grenade.
  32. 32
    Return to the Raider Outpost and continue on the western path.
Tips
  • The highway is a general guide to Fairfax Ruins; use your Pip-Boy map when the road collapses.
  • The Fairfax Metro contains lootable ammo and first aid boxes.
  • Protector Casdin trades for specific items. Avoid trading valuable gear like Energy Weapons and Power Armor. Sensor Modules are a good trade-in item.
  • Stealing back items traded to Protector Casdin and turning them in again is a way to farm Stimpaks.
  • The Miss Launcher is a unique Missile Launcher that weighs less and does more damage but functions like a short-ranged grenade launcher.
  • The Ripper is a powerful melee weapon.
  • At The Overlook Drive-In, shooting parked cars can create chain reactions to eliminate Raiders.
  • The Cliffside Caverns can be used as an exit from the Raider Outpost area.
  • In the Yao Guai Caves, sneak around and defeat the Yao Guai.
  • Fairfax Ruins: Loot and experience from Raiders.
  • Fairfax Metro: Chinese Army: Spec. Ops. Training Manual.
  • Fort Independence: Access to trade with Brotherhood Outcasts, potential for Stimpaks, and the unique weapon Miss Launcher.
  • Andale: Rippers, Grognak the Barbarian.
  • Overlook Drive-In/Raider Outpost: Grognak the Barbarian.
  • Yao Guai Caves: Schematic - Nuka-Grenade.

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