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Warfare
Divinity: Original Sin 2

Warfare

Learn about Warfare skills in Divinity: Original Sin 2, including Battering Ram, Battle Stomp, and Enrage. Details on requirements, cooldowns, and effects.

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Learn about Warfare skills in Divinity: Original Sin 2, including Battering Ram, Battle Stomp, and Enrage. Details on requirements, cooldowns, and effects.

Starter Skills

Battering Ram

  • Requirements: Warfare 1, Melee Weapon
  • Range: 12m
  • Duration: 1 turn
  • Cooldown: 5 turns
  • Action Points: 2
  • Memory Slots: 1
  • Resisted By: Physical Armour
  • Effect: Rush forwards in a straight line to a point up to 12m away, dealing 50% weapon damage and inflicting Knockdown for 1 turn to enemies in your path.

Battle Stomp

  • Requirements: Warfare 1, Melee Weapon
  • Range: 10m
  • Duration: 1 turn
  • Cooldown: 4 turns
  • Action Points: 2
  • Memory Slots: 1
  • Resisted By: Physical Armour
  • Effect: Slam your weapon into the ground, dealing 90% weapon damage and inflicting Knockdown for 1 turn to enemies in front of you. Also clears non-cursed surfaces and clouds.

Bouncing Shield

  • Requirements: Warfare 1, Shield
  • Range: 13m
  • Duration: N/A
  • Cooldown: 2 turns
  • Action Points: 2
  • Memory Slots: 1
  • Resisted By: N/A
  • Effect: Throw your shield at an enemy dealing damage equal to 160% of your shield's Physical Armour value. The shield will bounce to a second enemy within 5m. Note that this ability will only crit with the Savage Sortilege talent.

Crippling Blow

  • Requirements: Warfare 1, Melee Weapon
  • Range: 2m
  • Duration: 1 turn
  • Cooldown: 3 turns
  • Action Points: 2
  • Memory Slots: 1
  • Resisted By: Physical Armour
  • Effect: Attack the target with a sweeping blow dealing 115% weapon damage and inflicting Crippled for 1 turn to the target and adjacent enemies.

Novice Skills

Enrage

  • Requirements: Warfare 2
  • Range: 2m
  • Duration: 1 turn
  • Cooldown: 5 turns
  • Action Points: 2
  • Memory Slots: 1
  • Resisted By: N/A
  • Effect: The target's basic attacks and weapon skills are critical hits. Clears Charmed, Clear Minded, Mad, Taunted and Terrified but inflicts Silenced.

Provoke

  • Requirements: Warfare 2
  • Range: 4m radius
  • Duration: 1 turn
  • Cooldown: 5 turns
  • Action Points: 2
  • Memory Slots: 1
  • Resisted By: N/A
  • Effect: Nearby enemies become more inclined to attack you.

Whirlwind

  • Requirements: Warfare 2, Melee Weapon
  • Range: 3m radius
  • Duration: N/A
  • Cooldown: 3 turns
  • Action Points: 2
  • Memory Slots: 1
  • Resisted By: N/A
  • Effect: Deal 100% weapon damage to surrounding enemies.

Adept Skills

Blitz Attack

  • Requirements: Warfare 2, Melee Weapon
  • Range: 8m
  • Duration: N/A
  • Cooldown: 3 turns
  • Action Points: 2
  • Memory Slots: 1
  • Resisted By: N/A
  • Effect: Deal 70% weapon damage to two random enemies within 10m.

Deflective Barrier

  • Requirements: Warfare 2, Shield
  • Range: Self
  • Duration: 3 turns
  • Cooldown: 5 turns
  • Action Points: 1
  • Memory Slots: 1
  • Resisted By: N/A
  • Effect: Gain Physical Armour and the Deflecting status (projectiles which hit you are reflected back at the caster). Does not prevent projectile damage.

Phoenix Dive

  • Requirements: Warfare 2
  • Range: 13m
  • Duration: 2 turns
  • Cooldown: 4 turns
  • Action Points: 1
  • Memory Slots: 1
  • Resisted By: N/A
  • Effect: Leap to a target point and create a Fire surface upon landing.

Thick of the Fight

  • Requirements: Warfare 3
  • Range: 4m radius
  • Duration: 2 turns
  • Cooldown: 4 turns
  • Action Points: 2
  • Memory Slots: 2
  • Source Points: 1
  • Resisted By: N/A
  • Effect: Gain +10% damage for each creature within 3m (including yourself).

Expert Skills

Onslaught

  • Requirements: Warfare 3, Melee Weapon
  • Range: 2m
  • Duration: N/A
  • Cooldown: 6 turns
  • Action Points: 4
  • Memory Slots: 2
  • Source Points: 2
  • Resisted By: N/A
  • Effect: Deliver five quick weapon attacks to the target, each dealing 50% weapon damage.

Master Skills

Challenge

  • Requirements: Warfare 3
  • Range: 13m
  • Duration: 2 turns
  • Cooldown: 5 turns
  • Action Points: 0
  • Memory Slots: 1
  • Resisted By: N/A
  • Effect: Challenge an enemy and mark it. If it dies within 2 turns, you will receive bonuses to armour and damage. If the enemy survives, it will be healed to full Vitality and you will take damage.

Guardian Angel

  • Requirements: Warfare 3
  • Range: 4m radius
  • Duration: 2 turns
  • Cooldown: 6 turns
  • Action Points: 2
  • Memory Slots: 1
  • Resisted By: N/A
  • Effect: Allies in the area of effect reflect 50% of damage taken to you.

Overpower

  • Requirements: Warfare 5, Melee Weapon
  • Range: 2m
  • Duration: 1 turn
  • Cooldown: 1 turn
  • Action Points: 2
  • Memory Slots: 3
  • Source Points: 3
  • Resisted By: Physical Armour
  • Effect: Deal 150% weapon damage and inflict Knockdown for 1 turn. If your Physical Armour is higher than the target's, its Physical Armour is destroyed.

Base Mixed Skills

See: Sparking Swings, Cleanse Wounds, Breathing Bubble and Oily Carapace.

Source Mixed Skills

See: Master of Sparks, Mass Cleanse Wounds, Mass Breathing Bubbles and Mass Oily Carapace.

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