Learn about all Pyrokinetic skills in Divinity: Original Sin 2, from Haste to Meteor Shower, including their requirements, range, and effects.
Starter Skills (Pyrokinetic 1):
Haste
- Grants the Hasted status (+1 AP and +2m movement per AP) for 2 turns.
- Clears the Crippled and Slowed statuses.
- Range: 13m
- Duration: 2 turns
- Cooldown: 3 turns
- Action Points: 1
- Memory Slots: 1
Ignition
- Deals 40% Fire damage to surrounding creatures and inflicts the Burning status for 2 turns.
- Ignites all susceptible surfaces.
- Range: 13m radius
- Duration: 2 turns
- Cooldown: 2 turns
- Action Points: 1
- Memory Slots: 1
- Resisted By: Magic Armour
Peace of Mind
- Grants the Clear Minded status (bonuses to Strength, Finesse, Intelligence and Wits) for 3 turns.
- Clears the Blinded, Charmed, Enraged, Mad, Sleeping, Taunted and Terrified statuses.
- Attribute bonuses scale with caster level.
- Range: 13m
- Duration: 3 turns
- Cooldown: 3 turns
- Action Points: 1
- Memory Slots: 1
Searing Daggers
- Launches three flaming daggers at targets of your choice, each dealing 25% Fire damage and inflicting the Burning status for 2 turns.
- The explosions also create fire surfaces.
- Range: 13m + 1m radius
- Duration: 2 turns
- Cooldown: 3 turns
- Action Points: 2
- Memory Slots: 1
- Resisted By: Magic Armour
Novice Skills (Pyrokinetic 2):
Fireball
- Deals 100% Fire damage to creatures in the area of effect and inflicts the Burning status for 2 turns.
- .
- Range: 13m + 3m radius
- Duration: 2 turns
- Cooldown: 4 turns
- Action Points: 2
- Memory Slots: 1
- Resisted By: Magic Armour
Spontaneous Combustion
- Deals 70% Fire damage to the target.
- If the target and enemies within 3m have the Burning or Necrofire statuses, removes the status and deals additional Fire damage.
- Range: 13m + 3m radius
- Duration: N/A
- Cooldown: 3 turns
- Action Points: 2
- Memory Slots: 1
Supernova
- Deals 175% Fire damage to creatures in the area of effect and inflicts the Burning status for 2 turns.
- .
- Range: 4m radius
- Duration: 2 turns
- Cooldown: 6 turns
- Action Points: 3
- Memory Slots: 1
- Resisted By: Magic Armour
Adept Skills (Pyrokinetic 2):
Fire Whip
- Deals 120% Fire damage to the target and inflicts the Blinded and Burning statuses for 1 turn.
- Range: 8m
- Duration: 1 turn
- Cooldown: 3 turns
- Action Points: 3
- Memory Slots: 1
- Resisted By: Magic Armour
Flaming Tongues
- Deals 100% Fire damage to any enemy that comes within 3m.
- Range: 3m radius
- Duration: 3 turns
- Cooldown: 5 turns
- Action Points: 1
- Memory Slots: 1
- Resisted By: Magic Armour
Laser Ray
- Deals 150% Fire damage along a line and leaves fire clouds.
- Inflicts the Burning status for 2 turns.
- Range: 21m
- Duration: 2 turns
- Cooldown: 3 turns
- Action Points: 3
- Memory Slots: 1
- Resisted By: Magic Armour
Expert Skills (Pyrokinetic 3):
Summon Fire Slug
- Summons a fire slug with its own abilities (_Slug Rush_ and _Laser Ray_).
- The slug's attacks deal fire damage and leave fire surfaces.
- Has low Physical Armour but high Magic Armour, +120% Fire resistance, and -50% Water resistance.
- Range: 13m
- Duration: 5 turns
- Cooldown: 6 turns
- Action Points: 1
- Source Points: 1
- Memory Slots: 2
Epidemic of Fire
- Deals 150% Fire damage to the target and inflicts the Necrofire status.
- The effect bounces to up to five enemies within 10m, creating a Necrofire surface beneath each.
- .
- Range: 13m + 1m radius
- Duration: N/A
- Cooldown: 6 turns
- Action Points: 4
- Source Points: 2
- Memory Slots: 2
- Resisted By: Magic Armour
Master Skills (Pyrokinetic 3):
Firebrand
- Adds Fire damage to your and nearby allies' weapon attacks.
- Range: 8m radius
- Duration: 2 turns
- Cooldown: 3 turns
- Action Points: 1
- Memory Slots: 1
Flaming Crescendo
- Curses an enemy to explode on death (or after 1 turn), dealing Fire damage to creatures within 3m.
- The explosion leaves a fire surface behind.
- Range: 13m + 3m radius
- Duration: 1 turn
- Cooldown: 5 turns
- Action Points: 1
- Memory Slots: 1
- Resisted By: N/A
Meteor Shower
- Bombards the area with 25 meteors, each dealing 35% Fire damage and inflicting Burning in a 3m radius, leaving fire surfaces behind.
- Range: 13m + 10m / 3m radius
- Duration: N/A
- Cooldown: 4 turns
- Action Points: 4
- Source Points: 3
- Memory Slots: 3
- Resisted By: Magic Armour
Tier 1 Mixed Skills (Pyrokinetic 1 + Polymorph 1):
Bleed Fire
- Causes enemies in the area of effect to suffer from the Bleed status for 3 turns.
- Range: 13m + 3m radius
- Duration: 3 turns
- Cooldown: 3 turns
- Action Points: 1
- Memory Slots: 1
- Resisted By: Magic Armour
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