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Pyrokinetic
Divinity: Original Sin 2

Pyrokinetic

Learn about all Pyrokinetic skills in Divinity: Original Sin 2, from Haste to Meteor Shower, including their requirements, range, and effects.

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Learn about all Pyrokinetic skills in Divinity: Original Sin 2, from Haste to Meteor Shower, including their requirements, range, and effects.

Starter Skills (Pyrokinetic 1):

Haste

  • Grants the Hasted status (+1 AP and +2m movement per AP) for 2 turns.
  • Clears the Crippled and Slowed statuses.
  • Range: 13m
  • Duration: 2 turns
  • Cooldown: 3 turns
  • Action Points: 1
  • Memory Slots: 1

Ignition

  • Deals 40% Fire damage to surrounding creatures and inflicts the Burning status for 2 turns.
  • Ignites all susceptible surfaces.
  • Range: 13m radius
  • Duration: 2 turns
  • Cooldown: 2 turns
  • Action Points: 1
  • Memory Slots: 1
  • Resisted By: Magic Armour

Peace of Mind

  • Grants the Clear Minded status (bonuses to Strength, Finesse, Intelligence and Wits) for 3 turns.
  • Clears the Blinded, Charmed, Enraged, Mad, Sleeping, Taunted and Terrified statuses.
  • Attribute bonuses scale with caster level.
  • Range: 13m
  • Duration: 3 turns
  • Cooldown: 3 turns
  • Action Points: 1
  • Memory Slots: 1

Searing Daggers

  • Launches three flaming daggers at targets of your choice, each dealing 25% Fire damage and inflicting the Burning status for 2 turns.
  • The explosions also create fire surfaces.
  • Range: 13m + 1m radius
  • Duration: 2 turns
  • Cooldown: 3 turns
  • Action Points: 2
  • Memory Slots: 1
  • Resisted By: Magic Armour

Novice Skills (Pyrokinetic 2):

Fireball

  • Deals 100% Fire damage to creatures in the area of effect and inflicts the Burning status for 2 turns.
  • .
  • Range: 13m + 3m radius
  • Duration: 2 turns
  • Cooldown: 4 turns
  • Action Points: 2
  • Memory Slots: 1
  • Resisted By: Magic Armour

Spontaneous Combustion

  • Deals 70% Fire damage to the target.
  • If the target and enemies within 3m have the Burning or Necrofire statuses, removes the status and deals additional Fire damage.
  • Range: 13m + 3m radius
  • Duration: N/A
  • Cooldown: 3 turns
  • Action Points: 2
  • Memory Slots: 1

Supernova

  • Deals 175% Fire damage to creatures in the area of effect and inflicts the Burning status for 2 turns.
  • .
  • Range: 4m radius
  • Duration: 2 turns
  • Cooldown: 6 turns
  • Action Points: 3
  • Memory Slots: 1
  • Resisted By: Magic Armour

Adept Skills (Pyrokinetic 2):

Fire Whip

  • Deals 120% Fire damage to the target and inflicts the Blinded and Burning statuses for 1 turn.
  • Range: 8m
  • Duration: 1 turn
  • Cooldown: 3 turns
  • Action Points: 3
  • Memory Slots: 1
  • Resisted By: Magic Armour

Flaming Tongues

  • Deals 100% Fire damage to any enemy that comes within 3m.
  • Range: 3m radius
  • Duration: 3 turns
  • Cooldown: 5 turns
  • Action Points: 1
  • Memory Slots: 1
  • Resisted By: Magic Armour

Laser Ray

  • Deals 150% Fire damage along a line and leaves fire clouds.
  • Inflicts the Burning status for 2 turns.
  • Range: 21m
  • Duration: 2 turns
  • Cooldown: 3 turns
  • Action Points: 3
  • Memory Slots: 1
  • Resisted By: Magic Armour

Expert Skills (Pyrokinetic 3):

Summon Fire Slug

  • Summons a fire slug with its own abilities (_Slug Rush_ and _Laser Ray_).
  • The slug's attacks deal fire damage and leave fire surfaces.
  • Has low Physical Armour but high Magic Armour, +120% Fire resistance, and -50% Water resistance.
  • Range: 13m
  • Duration: 5 turns
  • Cooldown: 6 turns
  • Action Points: 1
  • Source Points: 1
  • Memory Slots: 2

Epidemic of Fire

  • Deals 150% Fire damage to the target and inflicts the Necrofire status.
  • The effect bounces to up to five enemies within 10m, creating a Necrofire surface beneath each.
  • .
  • Range: 13m + 1m radius
  • Duration: N/A
  • Cooldown: 6 turns
  • Action Points: 4
  • Source Points: 2
  • Memory Slots: 2
  • Resisted By: Magic Armour

Master Skills (Pyrokinetic 3):

Firebrand

  • Adds Fire damage to your and nearby allies' weapon attacks.
  • Range: 8m radius
  • Duration: 2 turns
  • Cooldown: 3 turns
  • Action Points: 1
  • Memory Slots: 1

Flaming Crescendo

  • Curses an enemy to explode on death (or after 1 turn), dealing Fire damage to creatures within 3m.
  • The explosion leaves a fire surface behind.
  • Range: 13m + 3m radius
  • Duration: 1 turn
  • Cooldown: 5 turns
  • Action Points: 1
  • Memory Slots: 1
  • Resisted By: N/A

Meteor Shower

  • Bombards the area with 25 meteors, each dealing 35% Fire damage and inflicting Burning in a 3m radius, leaving fire surfaces behind.
  • Range: 13m + 10m / 3m radius
  • Duration: N/A
  • Cooldown: 4 turns
  • Action Points: 4
  • Source Points: 3
  • Memory Slots: 3
  • Resisted By: Magic Armour

Tier 1 Mixed Skills (Pyrokinetic 1 + Polymorph 1):

Bleed Fire

  • Causes enemies in the area of effect to suffer from the Bleed status for 3 turns.
  • Range: 13m + 3m radius
  • Duration: 3 turns
  • Cooldown: 3 turns
  • Action Points: 1
  • Memory Slots: 1
  • Resisted By: Magic Armour

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