Skip to content
Geomancer
Divinity: Original Sin 2

Geomancer

Learn about Geomancer skills in Divinity: Original Sin 2, including Contamination, Fortify, Impalement, and more.

By ···10 min read·Multi-source verified
1 reading this guide  

Learn about Geomancer skills in Divinity: Original Sin 2, including Contamination, Fortify, Impalement, and more.

Geomancer Starting Skills:

Contamination

  • Requires Geomancer 1.
  • Range: 8m radius.
  • Duration: 2 turns.
  • Cooldown: 3 turns.
  • Action Points: 1.
  • Memory Slots: 1.
  • Resisted By: Magic Armour.
  • Deals 55% Poison damage to surrounding enemies and undead allies, inflicting the Poisoned status for 2 turns. Turns water, blood surfaces, and clouds into poison.

Fortify

  • Requires Geomancer 1.
  • Range: 13m.
  • Duration: 3 turns.
  • Cooldown: 4 turns.
  • Action Points: 1.
  • Memory Slots: 1.
  • Resisted By: N/A.
  • Provides a small amount of Physical Armour and confers the Fortified status for 3 turns. While Fortified, the target cannot be teleported. Clears the Acid, Bleeding, Burning, Decaying, and Poisoned statuses.

Fossil Strike

  • Requires Geomancer 1.
  • Range: 13m + 2m radius.
  • Duration: N/A.
  • Cooldown: 3 turns.
  • Action Points: 2.
  • Memory Slots: 1.
  • Resisted By: N/A.
  • Launches a rock dealing 85% Earth damage and creating an oil surface where it lands.

Poison Dart

  • Requires Geomancer 1.
  • Range: 13m + 1m radius.
  • Duration: 3 turns.
  • Cooldown: 4 turns.
  • Action Points: 2.
  • Memory Slots: 1.
  • Resisted By: N/A.
  • Launches a dart dealing 100% Poison damage and inflicting the Poisoned status for 3 turns. The dart also creates a poison surface where it lands.

Geomancer Novice Skills:

Impalement

  • Requires Geomancer 2.
  • Range: 13m + 3m radius.
  • Duration: 2 turns.
  • Cooldown: 4 turns.
  • Action Points: 2.
  • Memory Slots: 1.
  • Resisted By: Physical Armour.
  • Deals 100% Earth damage to creatures in the area of effect and inflicts the Crippled status for 1 turn. Creates an oil surface which lasts for 2 turns.

Mend Metal

  • Requires Geomancer 2.
  • Range: 5m radius.
  • Duration: 3 turns.
  • Cooldown: 3 turns.
  • Action Points: 1.
  • Memory Slots: 1.
  • Resisted By: N/A.
  • Restores Physical Armour to the caster and nearby allies for 3 turns.

Worm Tremor

  • Requires Geomancer 2.
  • Range: 13m + 4m radius.
  • Duration: 2 turns.
  • Cooldown: 4 turns.
  • Action Points: 3.
  • Memory Slots: 1.
  • Resisted By: Magic Armour.
  • Deals 50% Earth damage to creatures in the area of effect and inflicts the Entangled status for 2 turns.

Geomancer Adept Skills:

Earthquake

  • Requires Geomancer 2.
  • Range: 13m radius.
  • Duration: 1 turn.
  • Cooldown: 5 turns.
  • Action Points: 3.
  • Memory Slots: 1.
  • Resisted By: Physical Armour.
  • Deals 100% Earth damage to enemies in the area of effect and inflicts Knockdown. Creates oil surfaces.

Poison Wave

  • Requires Geomancer 1.
  • Range: 4m radius.
  • Duration: 1 turn.
  • Cooldown: 4 turns.
  • Action Points: 2.
  • Memory Slots: 1.
  • Resisted By: N/A.
  • Deals 100% Poison damage to all enemies in the area of effect. The caster gains +100% Earth resistance and +100% Poison resistance.

Reactive Armour

  • Requires Geomancer 2.
  • Range: 3m radius.
  • Duration: N/A.
  • Cooldown: 6 turns.
  • Action Points: 1.
  • Memory Slots: 1.
  • Resisted By: N/A.
  • Deals Physical damage to all nearby creatures based on your current Physical Armour value.

Summon Hungry Flower

  • Requires Geomancer 3.
  • Range: 13m.
  • Duration: 5 turns.
  • Cooldown: 6 turns.
  • Action Points: 2.
  • Source Points: 1.
  • Memory Slots: 2.
  • Resisted By: N/A.
  • Summons a hungry flower. The flower's attacks deal Poison damage and inflict the Poisoned status. It has low Physical Armour, high Magic Armour, and resistances including +120% Poison, +80% Earth, +50% Water, +20% Air, and -50% Fire. It is immune to Acid and Poisoned statuses and has the _Acid Spores_ and _Poison Wave_ abilities.

Geomancer Expert Skills:

Acid Spores

  • Requires Geomancer 3.
  • Range: 13m + 2m radius.
  • Duration: 2 turns.
  • Cooldown: 5 turns.
  • Action Points: 3.
  • Source Points: 2.
  • Memory Slots: 2.
  • Resisted By: Magic Armour.
  • Launches three projectiles which explode, dealing 50% Poison damage to creatures in the area of effect and inflicting the Poison status. The explosions leave behind cursed poison clouds which last for 2 turns and inflict the Acid status on creatures remaining in the area.

Geomancer Master Skills:

Living Wall

  • Requires Geomancer 3.
  • Range: 13m + 7m line.
  • Duration: 2 turns.
  • Cooldown: 5 turns.
  • Action Points: 1.
  • Memory Slots: 1.
  • Resisted By: N/A.
  • Conjures a vine wall at the target location, creating a poison cloud in a 2m radius around it.

Pyroclastic Eruption

  • Requires Geomancer 5.
  • Range: 13m + 3m radius.
  • Duration: 2 turns.
  • Cooldown: 5 turns.
  • Action Points: 3.
  • Source Points: 3.
  • Memory Slots: 3.
  • Resisted By: N/A.
  • Bombards the area with oil-filled rocks, dealing 300% Earth damage in a 3m radius and leaving oil surfaces behind.

Siphon Poison

  • Requires Geomancer 3.
  • Range: 8m radius.
  • Duration: 2 turns.
  • Cooldown: 5 turns.
  • Action Points: 1.
  • Memory Slots: 1.
  • Resisted By: N/A.
  • Clears nearby poison surfaces and clouds. Weapon attacks and skills deal bonus Poison damage for 2 turns.

Geomancer Tier 1 Mixed Skills:

Corrosive Touch

  • Requires Geomancer 1 and Necromancer 1.
  • Range: 2m.
  • Duration: 2 turns.
  • Cooldown: 5 turns.
  • Action Points: 2.
  • Memory Slots: 1.
  • Resisted By: N/A.
  • Deals 66% Physical Armour damage and inflicts the Acid status for 2 turns. Clears the Fortified status.

Oily Carapace

  • Requires Geomancer 1 and Warfare 1.
  • Range: 2m radius.
  • Duration: N/A.
  • Cooldown: 3 turns.
  • Action Points: 1.
  • Memory Slots: 1.
  • Resisted By: N/A.
  • Absorbs an oil surface, restoring Physical Armour and clearing Slowed.

Throw Dust

  • Requires Geomancer 1.
  • Range: N/A.
  • Duration: N/A.
  • Cooldown: N/A.
  • Action Points: N/A.
  • Memory Slots: N/A.
  • Resisted By: N/A.

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content