Skip to content
Huntsman
Divinity: Original Sin 2

Huntsman

Explore Huntsman skills in Divinity: Original Sin 2, including Elemental Arrowheads, First Aid, Pin Down, and more, with their requirements and effects.

By ···10 min read·Multi-source verified
1 reading this guide  

Explore Huntsman skills in Divinity: Original Sin 2, including Elemental Arrowheads, First Aid, Pin Down, and more, with their requirements and effects.

Starter Skills:

Elemental Arrowheads

  • Requirements: Huntsman 1
  • Range: 3m
  • Duration: 2 turns
  • Cooldown: 4 turns
  • Action Points: 1
  • Memory Slots: 1
  • Resisted By: N/A
  • Description: Dip your arrows in a surface to add elemental damage to your ranged weapon attacks and ranged weapon-based skills.

First Aid

  • Requirements: Huntsman 1
  • Range: 8m
  • Duration: 1 turn
  • Cooldown: 4 turns
  • Action Points: 1
  • Memory Slots: 1
  • Resisted By: N/A
  • Description: Restore 80% Healing to the target and cure the Bleeding, Blind, Burning, Crippled, Diseased, Knocked Down, Poisoned and Silenced statuses. Confers the Rested status for 1 turn.

Pin Down

  • Requirements: Huntsman 1, Ranged Weapon
  • Range: 13m
  • Duration: 1 turn
  • Cooldown: 3 turns
  • Action Points: 3
  • Memory Slots: 1
  • Resisted By: Physical Armour
  • Description: Deal 120% of weapon damage to the target and inflict the Crippled status for 1 turn.

Ricochet

  • Requirements: Huntsman 1, Ranged Weapon
  • Range: 13m
  • Duration: N/A
  • Cooldown: 4 turns
  • Action Points: 2
  • Memory Slots: 1
  • Resisted By: N/A
  • Description: Deal 90% weapon damage to the target. Your shot ricochets to another target within 5m and forks up to 2 times.

Novice Skills:

Barrage

  • Requirements: Huntsman 2, Ranged Weapon
  • Range: 13m
  • Duration: N/A
  • Cooldown: 3 turns
  • Action Points: 3
  • Memory Slots: 1
  • Resisted By: N/A
  • Description: Fire three arrows at three targets. Each arrow deals 60% weapon damage.

Sky Shot

  • Requirements: Huntsman 2, Ranged Weapon
  • Range: 20m
  • Duration: N/A
  • Cooldown: 3 turns
  • Action Points: 2
  • Memory Slots: 1
  • Resisted By: N/A
  • Description: Deal 100% weapon damage and gain the high ground damage bonus, regardless of elevation.

Tactical Retreat

  • Requirements: Huntsman 2
  • Range: Self + 13m
  • Duration: 1 turn
  • Cooldown: 4 turns
  • Action Points: 1
  • Memory Slots: 1
  • Resisted By: N/A
  • Description: Gain the Hasted status and teleport yourself to a location up to 13m distant.

Adept Skills:

Arrow Spray

  • Requirements: Huntsman 3, Ranged Weapon
  • Range: 13m + 60° Arc
  • Duration: N/A
  • Cooldown: 5 turns
  • Action Points: 3
  • Source Points: 1
  • Memory Slots: 2
  • Resisted By: N/A
  • Description: Fire 16 arrows in an arc. Each arrow deals 40% weapon damage damage. Does not affect allies.

Ballistic Shot

  • Requirements: Huntsman 2, Ranged Weapon
  • Range: 13m
  • Duration: N/A
  • Cooldown: 4 turns
  • Action Points: 2
  • Memory Slots: 1
  • Resisted By: N/A
  • Description: Deal 100% weapon damage, +5% for each metre to the target.

Marksman's Fang

  • Requirements: Huntsman 2, Ranged Weapon
  • Range: 13m
  • Duration: N/A
  • Cooldown: 2 turns
  • Action Points: 2
  • Memory Slots: 1
  • Resisted By: N/A
  • Description: Deal 100% weapon damage as Piercing damage.

Reactive Shot

  • Requirements: Huntsman 2, Ranged Weapon
  • Range: 13m + 4m radius
  • Duration: N/A
  • Cooldown: 2 turns
  • Action Points: 2
  • Memory Slots: 1
  • Resisted By: N/A
  • Description: Target an area and automatically fire at the first three enemies who move through it.

Expert Skills:

Farsight

  • Requirements: Huntsman 3
  • Range: Self
  • Duration: 3 turns
  • Cooldown: 3 turns
  • Action Points: 1
  • Source Points: 1
  • Memory Slots: 2
  • Resisted By: N/A
  • Description: Increase the range of ranged attacks and abilities by +4m.

Master Skills:

Arrow Storm

  • Requirements: Huntsman 5, Ranged Weapon
  • Range: 13m + 5m radius
  • Duration: N/A
  • Cooldown: 4 turns
  • Action Points: 3
  • Source Points: 3
  • Memory Slots: 3
  • Resisted By: N/A
  • Description: Fire 16 arrows in an area of effect. Each arrow deals 100% weapon damage in a 2m radius. Does not affect allies.

Assassinate

  • Requirements: Huntsman 3, Ranged Weapon
  • Range: 13m
  • Duration: N/A
  • Cooldown: 5 turns
  • Action Points: 3
  • Memory Slots: 1
  • Resisted By: N/A
  • Description: Deal 115% weapon damage to the target, +50% if sneaking.

Glitter Dust

  • Requirements: Huntsman 3
  • Range: 13m
  • Duration: 3 turns
  • Cooldown: 3 turns
  • Action Points: 1
  • Memory Slots: 1
  • Resisted By: N/A
  • Description: Mark a target and decrease its Dodging by -100%. The target cannot become invisible and does not receive a high ground bonus. Allies attacking the target from lower ground do not suffer any penalties.

Tier 1 Mixed Skills:

See: Throw Explosive Trap, Cryotherapy, Erratic Wisp and Throw Dust.

Tier 2 Mixed Skills:

See: Deploy Mass Traps, Mass Cryotherapy, Evasive Aura and Dust Blast.

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content