Master Divinity: Original Sin 2's attributes! Learn how Strength, Finesse, Intelligence, Constitution, Memory, and Wits impact your character's damage, survivability, and skills.
Alright, let's talk about Attributes in Divinity: Original Sin 2. These are the core stats that define your character's capabilities, and you get to spend points on them as you level up. You start with 10 points in each of the six attributes, and at level 1, you'll get 3 points to spend. Then, every level after that, you get 2 more points. You can pump any single attribute up to 30 points, but remember, gear and certain talents can push those numbers even higher!
Think of these attributes as the building blocks for your character's effectiveness. Let's break down what each one does:
- Strength: This is your go-to for raw physical power. It boosts the damage from Strength-based skills and weapons like axes, maces, and swords. Plus, it directly impacts how much you can carry and push around, which is super handy for looting everything! You'll also need a certain Strength score to wear the heaviest armour. For every point you add to Strength, you get:
- +5% damage with Strength-based skills and weapons
- +10 carry weight
- +7.5 object movement weight
- Finesse: If you prefer precision and speed, Finesse is your friend. It increases damage for Finesse-based skills and weapons like daggers, spears, and all your ranged gear. It's also a requirement for equipping lighter armour. Each point in Finesse grants:
- +5% damage with Finesse-based skills and weapons
- Intelligence: This stat is key for magic users and those who rely on staves and wands. Intelligence boosts the damage of Intelligence-based skills and weapons. You'll also need it to equip robes. Adding points to Intelligence gives you:
- +5% damage with Intelligence-based skills and weapons
- Constitution: All about survivability! Constitution directly increases your Vitality (your health pool). It's also a prerequisite for equipping shields, so if you plan on blocking some hits, you'll want to invest here. Each point in Constitution gives you:
- +7% Vitality
- Memory: This governs how many skills and spells you can have ready to cast at any given time. Most skills take up one Memory Slot, but some of the really powerful ones might take more. Every point you put into Memory gives you:
- +1 Memory Slot
Pro-Tip: You actually get an extra Memory slot every even-numbered level, so keep that in mind for planning your build!
- Wits: Wits is a bit of a jack-of-all-trades stat. It boosts your Initiative (who goes first in combat), increases your Critical hit chance, and helps you spot traps and hidden treasure more easily. Each point in Wits provides:
- +1 Initiative
- +1% Critical Chance
Choosing where to put your attribute points is a big part of customizing your character. Think about the kind of role you want them to play – a heavy-hitting warrior, a nimble rogue, a powerful mage, or a resilient tank – and allocate your points accordingly!
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