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Polymorph
Divinity: Original Sin 2

Polymorph

Learn about Polymorph skills in Divinity: Original Sin 2, including Bull Horns, Chameleon Cloak, Skin Graft, and Apotheosis.

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Learn about Polymorph skills in Divinity: Original Sin 2, including Bull Horns, Chameleon Cloak, Skin Graft, and Apotheosis.

Polymorph - Starter Skills

Bull Horns

Requirements: Polymorph 1

Range: Self

Duration: 4 turns

Cooldown: 6 turns

Action Points: 0

Memory Slots: 1

Gain bull horns which allow you to use the Bull Rush ability. Increases Retribution by +1. Incompatible with Medusa Head.

Bull Rush

Requirements: Bull Horns

Range: 12m

Duration: 1 turn

Cooldown: 0 turns

Action Points: 2

Rush forwards in a straight line to a point up to 12m away, dealing weapon damage and inflicting Bleeding for 1 turn to enemies in your path. Resisted by Physical Armour.

Chameleon Cloak

Requirements: Polymorph 1

Range: Self

Duration: 2 turns

Cooldown: 6 turns

Action Points: 1

Memory Slots: 1

Become invisible for 2 turns.

Chicken Claw

Requirements: Polymorph 1

Range: 2m

Duration: 2 turns

Cooldown: 6 turns

Action Points: 2

Memory Slots: 1

Turn the target into a chicken for 2 turns. Resisted by Physical Armour.

Tentacle Lash

Requirements: Polymorph 1

Range: 8m

Duration: 1 turn

Cooldown: 6 turns

Action Points: 2

Memory Slots: 1

Deal 125% Physical damage to the target and inflict the Atrophy status for 1 turn. This ability will only crit with the Savage Sortilege talent. Resisted by Physical Armour.

Polymorph - Novice Skills

Heart of Steel

Requirements: Polymorph 2

Range: Self

Duration: 4 turns

Cooldown: 5 turns

Action Points: 2

Memory Slots: 1

Regenerate Physical Armour for 4 turns.

Medusa Head

Requirements: Polymorph 2

Range: Self

Duration: 2 turns

Cooldown: 5 turns

Action Points: 2

Memory Slots: 1

Gain an aura which petrifies enemies within 3m along with the Petrifying Visage skill. Gain +1 Geomancer, +50% Earth resistance and immunity to Petrification. Incompatible with Bull Horns. Resisted by Magical Armour.

Petrifying Visage

Requirements: Medusa Head

Range: 13m

Duration: 1 turn

Cooldown: 5 turns

Action Points: 2

Deal Earth damage to the target and inflict the Petrified status. Skill is gained while under the effects of Medusa Head. Resisted by Magical Armour.

Spread Your Wings

Requirements: Polymorph 2

Range: Self

Duration: 3 turns

Cooldown: 6 turns

Action Points: 1

Memory Slots: 1

Grow wings allowing you to fly and ignore surfaces (but not clouds). Incompatible with Spider Legs.

Polymorph - Adept Skills

Skin Graft

Requirements: Polymorph 3

Range: Self

Cooldown: 1 / battle

Action Points: 1

Source Points: 1

Memory Slots: 2

Reset the cooldown on all abilities and clear the Bleeding, Burning, Necrofire and Poisoned statuses.

Spider Legs

Requirements: Polymorph 2

Range: Self

Duration: 2 turns

Cooldown: 5 turns

Action Points: 1

Memory Slots: 1

Grow spider legs allowing you to create and traverse web surfaces. You become Hasted while on a web surface. Incompatible with Spread Your Wings.

Summon Oily Blob

Requirements: Polymorph 2

Range: 13m + 3m radius

Duration: 3 turns

Cooldown: 6 turns

Action Points: 2

Memory Slots: 1

Summon an oily blob at a target point, dealing 80% Earth damage in the area of effect. The blob's attacks deal Earth damage, has no armour, possesses the Fossil Strike and Turn to Oil abilities, and leaves an oil surface on death.

Terrain Transmutation

Requirements: Polymorph 2

Range: 13m + 5m radius

Cooldown: 2 turns

Action Points: 1

Memory Slots: 1

Target two areas, swapping surfaces and clouds.

Polymorph - Expert Skills

Forced Exchange

Requirements: Polymorph 3

Range: 2m

Duration: N/A

Cooldown: 1 turn

Action Points: 1

Source Points: 2

Memory Slots: 2

Swap Vitality percentage with the target creature. Resisted by Physical Armour.

Polymorph - Master Skills

Apotheosis

Requirements: Polymorph 5

Range: Self

Duration: 2 turns

Cooldown: 1 / combat

Action Points: 2

Source Points: 3

Memory Slots: 3

Gain +5 to all Attributes. The cost of all Source skills is reduced by -3 Source Points.

Equalise

Requirements: Polymorph 3

Range: 13m + 10m radius

Duration: N/A

Cooldown: 5 turns

Action Points: 2

Memory Slots: 1

Vitality and Armour percentages of creatures in the area of effect are summed and distributed equally.

Flay Skin

Requirements: Polymorph 3

Range: 13m

Duration: 2 turns

Cooldown: 5 turns

Action Points: 2

Memory Slots: 1

Damage the target's Magic Armour and halve its resistances for 2 turns. Resisted by Magic Armour.

Polymorph - Tier 1 Mixed Skills

See: Bleed Fire, Healing Tears, Vaporise, Turn to Oil.

Polymorph - Tier 2 Mixed Skills

Flaming Skin

Requirements: Polymorph 2, Pyrokinetic 2

Range: Self

Duration: 2 turns

Cooldown: 5 turns

Action Points: 1

Source Points: 1

Memory Slots: 2

Gain +100% Fire resistance, -30% Water resistance, immunity to Burning and Necrofire, and Bleed fire.

Icy Skin

Requirements: Polymorph 2, Hydrosophist 2

Range: Self

Duration: 2 turns

Cooldown: 5 turns

Action Points: 1

Source Points: 1

Memory Slots: 2

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