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Hydrosophist
Divinity: Original Sin 2

Hydrosophist

Explore Hydrosophist skills in Divinity: Original Sin 2, including Armour of Frost, Hail Strike, Rain, and Deep Freeze.

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Explore Hydrosophist skills in Divinity: Original Sin 2, including Armour of Frost, Hail Strike, Rain, and Deep Freeze.

Starter Skills

Armour of Frost

Walkthrough
  1. 1
    Cast Armour of Frost on a target within 13m.
  2. 2
    This creates a barrier providing Magic Armour for 3 turns.
  3. 3
    It also clears Burning, Frozen, Petrified, Poisoned, Stunned, and Suffocating statuses.
Tips
  • Range: 13m
  • Duration: 3 turns
  • Cooldown: 4 turns
  • Action Points: 1
  • Memory Slots: 1
  • Resisted By: N/A

Hail Strike

Walkthrough
  1. 1
    Cast Hail Strike targeting an area within 13m.
  2. 2
    Three icicles will fall, dealing 40% Water damage and inflicting Chilled for 2 turns.
  3. 3
    Ice surfaces are created where the icicles land.
Tips
  • Range: 13m + 1m radius
  • Duration: 2 turns (Chilled status)
  • Cooldown: 3 turns
  • Action Points: 3
  • Memory Slots: 1
  • Resisted By: Magic Armour

Rain

Walkthrough
  1. 1
    Cast Rain in an area within 8m.
  2. 2
    This creates a water surface that douses fires.
  3. 3
    Creatures within the 10m radius become Wet.
Tips
  • Range: 8m + 10m radius
  • Duration: 1 turn
  • Cooldown: 6 turns
  • Action Points: 1
  • Memory Slots: 1
  • Resisted By: N/A

Restoration

Walkthrough
  1. 1
    Cast Restoration on a target within 13m.
  2. 2
    This restores Vitality for 2 turns and clears Bleeding and Poisoned statuses.
Tips
  • Range: 13m
  • Duration: 2 turns
  • Cooldown: 4 turns
  • Action Points: 1
  • Memory Slots: 1
  • Resisted By: N/A

Novice Skills

Ice Fan

Walkthrough
  1. 1
    Cast Ice Fan targeting an area within 13m.
  2. 2
    Three projectiles launch, dealing 40% Water damage and creating a 2m ice surface for 1 turn.
  3. 3
    Creatures hit by the projectiles are inflicted with Chilled for 2 turns.
Tips
  • Range: 13m + 2m radius
  • Duration: 1 turn (surface) / 2 turns (Chilled)
  • Cooldown: 4 turns
  • Action Points: 3
  • Memory Slots: 1
  • Resisted By: Magic Armour

Soothing Cold

Walkthrough
  1. 1
    Cast Soothing Cold targeting yourself or allies within 5m.
  2. 2
    This restores Magic Armour for 3 turns to the caster and nearby allies.
Tips
  • Range: 5m radius
  • Duration: 3 turns
  • Cooldown: 3 turns
  • Action Points: 1
  • Memory Slots: 1
  • Resisted By: N/A

Winter Blast

Walkthrough
  1. 1
    Cast Winter Blast targeting an area within 13m.
  2. 2
    This deals 110% Water damage and inflicts Chilled for 2 turns to enemies in the 3m radius.
  3. 3
    A 3m ice surface is created, lasting for 1 turn.
Tips
  • Range: 13m + 3m radius
  • Duration: 2 turns (Chilled) / 1 turn (surface)
  • Cooldown: 3 turns
  • Action Points: 2
  • Memory Slots: 1
  • Resisted By: Magic Armour

Adept Skills

Arcane Stitch

Walkthrough
  1. 1
    Cast Arcane Stitch on a target within 13m.
  2. 2
    This fully restores the target's Magic Armour.
  3. 3
    It also clears Burning, Frozen, Mad, Necrofire, Petrified, Poisoned, Silenced, Stunned, Suffocating, Taunted, and Terrified statuses.
Tips
  • Range: 13m
  • Cooldown: 4 turns
  • Action Points: 3
  • Source Points: 1
  • Memory Slots: 2
  • Resisted By: N/A

Cryogenic Stasis

Walkthrough
  1. 1
    Cast Cryogenic Stasis on a target within 13m.
  2. 2
    The target becomes unable to act for 1 turn but receives healing and +100% resistance to all damage types.
  3. 3
    They also gain immunity to most negative statuses and the Shackles of Pain status is cleared.
Tips
  • Range: 13m
  • Duration: 1 turn
  • Cooldown: 4 turns
  • Action Points: 2
  • Memory Slots: 1
  • Resisted By: N/A

Global Cooling

Walkthrough
  1. 1
    Cast Global Cooling targeting an area within 13m.
  2. 2
    This deals 30% Water damage and inflicts Chilled for 3 turns to enemies in the radius.
  3. 3
    It turns blood and water surfaces into ice and clears fire surfaces.
Tips
  • Range: 13m radius
  • Duration: 3 turns
  • Cooldown: 3 turns
  • Action Points: 1
  • Memory Slots: 1
  • Resisted By: Magic Armour

Healing Ritual

Walkthrough
  1. 1
    Cast Healing Ritual on a target within 13m.
  2. 2
    This heals the target and bounces to up to four nearby allies, healing them as well.
Tips
  • Range: 13m
  • Cooldown: 5 turns
  • Action Points: 2
  • Memory Slots: 1
  • Resisted By: N/A

Expert Skills

Steam Lance

Walkthrough
  1. 1
    Cast Steam Lance targeting allies within 13m.
  2. 2
    Allies in the path receive healing for 3 turns and have Chilled, Decaying, Diseased, Frozen, and Infected statuses cleared.
  3. 3
    Enemies in the path do not receive healing but have negative statuses removed.
Tips
  • Range: 13m
  • Duration: 3 turns
  • Cooldown: 3 turns
  • Action Points: 2
  • Source Points: 2
  • Memory Slots: 2
  • Resisted By: N/A

Master Skills

Deep Freeze

Walkthrough
  1. 1
    Cast Deep Freeze targeting an 8m cone.
  2. 2
    This deals 150% Water damage to all creatures in the area and inflicts Frozen for 1 turn.
  3. 3
    Creatures that are Frozen and have less than 10% Vitality are killed.
Tips
  • Range: 8m cone
  • Duration: 1 turn
  • Cooldown: 6 turns
  • Action Points: 4
  • Memory Slots: 1
  • Resisted By: Magic Armour

Hail Storm

Walkthrough
  1. 1
    Cast Hail Storm targeting an area within 13m.
  2. 2
    20 icicles fall, dealing 25% Water damage to creatures in the 4m radius and inflicting Chilled.
  3. 3
    Each icicle leaves behind an ice surface.
Tips
  • Range: 13m + 4m radius
  • Duration: 1 turn
  • Cooldown: 4 turns
  • Action Points: 4
  • Source Points: 3
  • Memory Slots: 3
  • Resisted By: Magic Armour

Ice Breaker

Walkthrough
  1. 1
    Cast Ice Breaker targeting an area within 13m.
  2. 2
    This detonates ice surfaces, dealing Water damage to creatures in the blasts and inflicting Chilled.
  3. 3
    Detonated ice surfaces become water surfaces.
Tips
  • Range: 13m radius
  • Cooldown: 3 turns
  • Action Points: 1
  • Memory Slots: 1
  • Resisted By: Magic Armour

Tier 1 Mixed Skills

Cleanse Wounds

Walkthrough
  1. 1
    Cast Cleanse Wounds on a target within 2m.
  2. 2
    This heals the target, creates a water surface, and clears Bleeding, Burning, Decaying, Diseased, and Poisoned statuses.
Tips
  • Range: 2m + 1m radius
  • Cooldown: 5 turns
  • Action Points: 2
  • Memory Slots: 1
  • Resisted By: N/A

Cryotherapy

Walkthrough
  1. 1
    Use Cryotherapy within 2m of an ice surface.
  2. 2
    This absorbs the ice surface, restoring Magic Armour.
Tips
  • Range: 2m radius
  • Cooldown: 3 turns
  • Action Points: 1
  • Memory Slots: 1
  • Resisted By: N/A

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