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Sarah
Star Ocean: The Last Hope

Sarah

Learn about Sarah's Field Skills, Symbols, and Battle Skills in Star Ocean: The Last Hope, including how to acquire them and their effects.

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Learn about Sarah's Field Skills, Symbols, and Battle Skills in Star Ocean: The Last Hope, including how to acquire them and their effects.

Field Skills:

  • Synthesis: Allows item creation by merging equipment with other items to synthesize stronger equipment. Acquired initially.
  • Zoology: Increases the chance of earning items after defeating animal enemies, with effects increasing at higher skill levels. Once learned, the effect is always active. Acquired via Skill Manual.
  • Chain Combos: Allows assigning multiple skills to a chain combo, with higher levels increasing the number of slots and damage dealt. Once learned, the effect is always active. Acquired via Skill Manual.
  • Augury: Allows listening to Elenya's random auguries (special tips) anywhere. There are 62 auguries in total. Acquired via Skill Manual.
  • Bunny Call: Allows summoning a bunny to ride on the field, requiring Bunny Feed. Acquired via Skill Manual.

Symbols:

  • Healing: Recovers 31-40% of one ally's maximum HP. Costs 6 MP. Acquired initially.
  • Cure Condition: Purifies one ally of all status ailments. Costs 8 MP. Acquired initially.
  • Wind Blade: Fires wind-elemental blades at the enemy. Deals INT x 156-358% damage. Costs 5-14 MP and 3 CP. Acquired initially.
  • Lightning Blast: Hurls thunder-elemental lightning bolts at the enemy. Deals INT x 198-418% damage. Costs 5-14 MP and 3 CP. Acquired at Level 12.
  • Radiant Lancer: Rains light-elemental spears upon the enemy. At higher skill levels, the number of spears increases. Deals INT x 169-301% damage. Costs 5-14 MP and 2 CP. Acquired at Level 25.
  • Faerie Healing: Summons a faerie to recover 26-35% of all allies' maximum HP. Costs 18 MP. Acquired at Level 32.
  • Enshelter: Temporarily boosts one ally's DEF by 30%. At higher skill levels, the effect duration increases. Costs 16 MP. Acquired at Level 35.
  • Restoration: Revives an incapacitated ally with 22-40% of their HP. Costs 25 MP. Acquired at Level 37.
  • Enhance: Temporarily boosts one ally's ATK by 30%. . Costs 18 MP. Acquired at Level 40.
  • Blast Hurricane: Summons a wind-elemental vortex that blows away enemies. Deals INT x 225-408% damage. Costs 10-19 MP and 4 CP. Acquired at Level 45.
  • Ex Healing: Recovers 71-80% of one ally's maximum HP. Costs 10 MP. Acquired at Level 46.
  • Sacred Pain: Temporarily lowers one enemy's elemental resistance by 4. . Costs 17 MP. Acquired at Level 48.
  • Faerie Light: Summons a faerie to recover 51-60% of all allies' maximum HP. Costs 30 MP. Acquired at Level 51.
  • Aurora Rings: Erects light-elemental pillars, damaging enemies that touch them. At higher skill levels, the number of pillars increases. Deals INT x 156-260% damage. Costs 7-16 MP and 4 CP. Acquired at Level 54.
  • Angel Feather: Temporarily increases one ally's ATK, INT, HIT, GRD, and DEF by 15%. . Costs 14 MP. Acquired at Level 59.
  • Thunder Flare: Summons a thunder-elemental ball of lightning that damages the enemy. Deals INT x 195-374% damage. Costs 7-16 MP and 4 CP. Acquired at Level 64.
  • Resurrection: Revives an incapacitated ally with 100% of their maximum HP. Costs 44 MP. Acquired at Level 69.
  • Tornado: Calls forth an enemy-seeking wind-elemental tornado. Deals INT x 250-464% damage. Costs 7-16 MP and 5 CP. Acquired at Level 74.
  • Sunflare: Irradiates the enemy with a light-elemental shower from above. Deals INT x 478-560% damage. Costs 10-19 MP and 7 CP. Acquired via Skill Manual.
  • Faerie Star: Summons a faerie to recover 81-90% of all allies' maximum HP. Costs 50 MP. Acquired via Skill Manual.

Special Arts:

  • None.

Battle Skills:

  • INT Boost: Adds 10-1,000 to your INT. Costs 1 CP. Acquired via Skill Manual.
  • HP Boost: Adds 100-10,000 to your maximum HP. Costs 2 CP. Acquired via Skill Manual.
  • MP Boost: Adds 10-1,000 to your maximum MP. Costs 2 CP. Acquired via Skill Manual.
  • Energy Shield: Occasionally nullifies physical attacks. At higher skill levels, the chance of success increases. Costs 1 CP. Acquired via Skill Manual.
  • First Aid: Occasionally recovers 20-60% of damage taken as HP when taking damage from an enemy. Costs 2 CP. Acquired via Skill Manual.
  • Auto Healing: Gradually restores HP during battle. At higher levels, HP is restored more frequently. Costs 1 CP. Acquired via Skill Manual.
  • Fury Boost: Increases the chance of surviving via Fury when HP hits 0. At higher levels, the chance of success increases. Acquired initially.
  • Elusion: Allows quick escape from battles. At higher levels, the time needed to escape decreases. Acquired via Skill Manual.
  • Focus: Boosts HIT and critical hit chance for 30 seconds. At higher skill levels, the effect increases. Costs 6 MP. Acquired via Skill Manual.
  • Hide: Diverts enemy attention, making them target you less often. Costs 1 MP. Acquired via Skill Manual.
  • Mindflare: Boosts INT by 40-100% for 30 seconds, but triples MP costs. Costs 8 MP. Acquired via Skill Manual.

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