Learn about Arumat's Field Skills, Symbols, Special Arts, and Battle Skills in Star Ocean: The Last Hope, including how and when they are acquired.
Field Skills:
- Alchemy: An item creation skill allowing you to forge metal into other materials. Higher skill levels unlock more item types. Acquired initially.
- Entomology: Increases the chance of earning items after defeating insect enemies. The effect increases at higher skill levels and is always active once learned. Acquired via Skill Manual.
- Chain Combos: Allows you to assign multiple skills to a chain combo. Higher skill levels increase the number of slots and damage dealt. The effect is always active once learned. Acquired via Skill Manual.
- Duplication: Allows you to duplicate items using Magical Clay. Higher skill levels decrease the amount of clay needed. Some items cannot be duplicated. Acquired via Skill Manual.
Symbols:
- Earth Glaive: An Earth-elemental attack symbol that causes blades of stone to burst forth from under the enemy's feet. Damage is INT x 195-260%. Costs 5-14 MP and 3 CP. Acquired initially.
- Fire Bolt: A fire-elemental attack symbol that unleashes enemy-seeking fireballs. The number of fireballs increases at higher skill levels. Damage is INT x 117-390%. Costs 5-14 MP and 2 CP. Acquired at Level 22.
- Stone Rain: An Earth-elemental attack symbol where countless rocks rain down upon the enemy. Damage is INT x 195-430%. Costs 7-16 MP and 4 CP. Acquired at Level 37.
- Explosion: A fire-elemental attack symbol that sets off a large explosion centered around the enemy. Damage is INT x 272-485%. Costs 21-30 MP. Acquired at Level 58.
- Terra Hammer: An Earth-elemental attack symbol that digs up giant boulders and smashes them into the ground. The number of boulders increases at higher skill levels. Damage is INT x 304-672%. Costs 21-30 MP. Acquired at Level 65.
Special Arts:
- Unholy Maelstrom: Generate a giant scythe, swing it, then strike it into the ground. Damage is ATK x 250-340%. Costs 8-12 MP and 3 CP. Acquired initially.
- Nether Strike: Strike the ground to call up a pillar of fire, launching the enemy skyward. Damage is ATK x 220-476%. Costs 12-18 MP and 2 CP. Acquired at Level 11.
- Diabolic Edge: Lunge forward with a five-hit spinning scythe attack. Damage is ATK x 276-402%. Costs 14-21 MP and 4 CP. Acquired at Level 29.
- Bloodstorm Revolution: Spin your scythe vertically at high speed, striking over and over as you rise into the air. Damage is ATK x 379-451%. Costs 16-25 MP and 4 CP. Acquired at Level 48.
- Aerial Gallows: Attack with your scythe, then jump up and grab the enemy with it before slamming the villain to the ground. Damage is ATK x 330-420%. Costs 18-27 MP and 5 CP. Acquired at Level 70.
- Dragon Roar: Strike down with your scythe and watch as dragons pour forth along its tracks, attacking the enemy. Damage is ATK x 450-910%. Costs 20-29 MP and 6 CP. Acquired via Skill Manual.
Battle Skills:
- ATK Boost: Adds 10-1,000 to your ATK. Must be set as a battle skill. Costs 1 CP. Acquired via Skill Manual.
- HP Boost: Adds 100-10,000 to your maximum HP. Must be set as a battle skill. Costs 2 CP. Acquired via Skill Manual.
- MP Boost: Adds 10-1,000 to your maximum MP. Must be set as a battle skill. Costs 2 CP. Acquired via Skill Manual.
- Critical Hit: Allows you to perform critical hits outside of Rush Mode. The chance of success and damage dealt increases at higher skill levels. Must be set as a battle skill. Costs 1 CP. Acquired via Skill Manual.
- No Guard: Prevents you from being thrown off balance when taking damage of less than 1-10% of maximum HP. Must be set as a battle skill. Costs 3 CP. Acquired via Skill Manual.
- First Aid: Occasionally recovers 20-60% of damage taken as HP when taking damage from an enemy. Must be set as a battle skill. Costs 2 CP. Acquired via Skill Manual.
- Auto Healing: Gradually restores HP during battle. HP is restored more frequently at higher levels. Must be set as a battle skill. Costs 1 CP. Acquired via Skill Manual.
- Stun: Occasionally adds a stun effect when attacking enemies. The chance of success increases at higher levels. Must be set as a battle skill. Costs 2 CP. Acquired via Skill Manual.
- Pride: Boosts status parameters when fighting weaker enemies. The effect increases at higher skill levels. Must be set as a battle skill. Acquired initially.
- Fury Boost: Increases the chance of surviving via Fury when your HP hits 0. The chance of success increases at higher levels. Must be set as a battle skill. Costs 1 CP. Acquired via Skill Manual.
- Taunt: Attracts the attention of enemies, making them target you more often. Use this skill from the Battle Menu. Costs 1 MP. Acquired via Skill Manual.
- Berserk: Boosts ATK by 40-100% for 30 seconds, but doubles damage taken. . Costs 8 MP. Acquired via Skill Manual.
- Scan Enemy: Allows you to view information on the targeted enemy. . Costs 1 MP. Acquired via Skill Manual.
- Convert: Converts some HP to MP over a period of 30 seconds. The effect increases at higher skill levels. . Costs 4 MP. Acquired via Skill Manual.
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