Explore Lymle's Field Skills, Symbols, Special Arts, and Battle Skills in Star Ocean: The Last Hope, including how to acquire them and their effects.
Field Skills:
- Artistry: Allows item creation of symbol cards and other symbology-related items. More item types become available at higher skill levels. Acquired initially.
- Parapsychology: Increases the chance of earning items after defeating undead enemies. The effect increases at higher skill levels and is always active once learned. Acquired via Skill Manual.
- Treasure Sense: Displays the locations of treasure chests and harvesting points on the minimap (a small, in-game map). The effect is always active once learned. Acquired via Skill Manual.
- Chain Combos: Allows assignment of multiple skills to a chain combo. Higher skill levels increase the number of slots and damage dealt. The effect is always active once learned. Acquired via Skill Manual.
- Charge: Allows use of a Disintegration Stone to charge a Disintegration Ring. At level 1, one use adds two charges; at level 10, the ring is fully charged. Acquired via Skill Manual.
Symbols:
- Fire Bolt: Fire-elemental attack. Unleashes enemy-seeking fireballs. Higher skill levels increase the number of fireballs. Damage: INT x 117-390%. MP: 5-14. CP: 2. Acquired initially.
- Healing: HP recovery symbol. Recovers 31-40% of one ally's maximum HP. MP: 6. Acquired at Level 6.
- Wind Blade: Wind-elemental attack. Fires swirling blades of wind. Damage: INT x 156-358%. MP: 5-14. CP: 3. Acquired at Level 13.
- Faerie Healing: HP recovery symbol. Summons a faerie to recover 26-35% of all allies' maximum HP. MP: 18. Acquired at Level 21.
- Silence: Support symbol. Prevents target and nearby enemies from using symbols. Higher skill levels increase the chance of success. MP: 22. Acquired at Level 25.
- Lightning Blast: Thunder-elemental attack. Hurls lightning bolts. Damage: INT x 198-418%. MP: 5-14. CP: 3. Acquired at Level 28.
- Void: Support symbol. Cancels all support effects for the target and nearby enemies. Higher skill levels increase the chance of success. MP: 30. Acquired at Level 36.
- Explosion: Fire-elemental attack. Sets off a large explosion centered on the enemy. Damage: INT x 272-485%. MP: 21-30. Acquired at Level 47.
- Reflection: Support symbol. Temporarily boosts one ally's elemental resistance by 3. Higher skill levels increase the effect duration. MP: 15. Acquired at Level 51.
- Tornado: Wind-elemental attack. Calls forth an enemy-seeking tornado. Damage: INT x 250-464%. MP: 7-16. CP: 5. Acquired at Level 56.
- Thunder Flare: Thunder-elemental attack. Summons a ball of lightning. Damage: INT x 195-374%. MP: 7-16. CP: 4. Acquired at Level 65.
- Volcanic Burst: Fire-elemental attack. Summons a swirling torrent of fire. Damage: INT x 433-721%. MP: 10-19. CP: 5. Acquired at Level 71.
- Faerie Star: HP recovery symbol. Summons a faerie to recover 81-90% of all allies' maximum HP. MP: 50. Acquired via Skill Manual.
Special Arts:
- Hatchet Reel: Summons Cerberus for a spin attack. Damage: INT x 300-452%. MP: 8-12. CP: 2. Acquired initially.
- Scorching Star: Summons Cerberus to breathe a wave of fire. Damage: INT x 286-342%. MP: 14-21. CP: 3. Acquired at Level 18.
- Hound Grenade: Summons Cerberus to chase and explode. Damage: INT x 400-490%. MP: 18-27. CP: 4. Acquired at Level 32.
- Spiral Fang: Summons Cerberus to charge in a blaze, knocking back enemies. Damage: INT x 370-510%. MP: 18-27. CP: 4. Acquired at Level 41.
- Trinity Blaze: Summons Cerberus with additional heads to breathe three times the fire. Damage: INT x 353-520%. MP: 20-29. CP: 6. Acquired via Skill Manual.
Battle Skills:
- INT Boost: Adds 10-1,000 to INT. Must be set as a battle skill. MP: -. CP: 1. Acquired via Skill Manual.
- HP Boost: Adds 100-10,000 to maximum HP. Must be set as a battle skill. MP: -. CP: 2. Acquired via Skill Manual.
- MP Boost: Adds 10-1,000 to MP. Must be set as a battle skill. MP: -. CP: 2. Acquired via Skill Manual.
- Fast Cast: Reduces symbol casting time. Must be set as a battle skill. MP: -. CP: 2. Acquired via Skill Manual.
- Energy Shield: Occasionally nullifies physical attacks. Must be set as a battle skill. MP: -. CP: 1. Acquired via Skill Manual.
- First Aid: Occasionally recovers 20-60% of damage taken as HP when hit. Must be set as a battle skill. MP: -. CP: 2. Acquired via Skill Manual.
- Auto Healing: Gradually restores HP during battle. Must be set as a battle skill. MP: -. CP: 1. Acquired via Skill Manual.
- Fury Boost: Increases the chance of surviving via Fury when HP hits 0. Must be set as a battle skill. MP: -. CP: 1. Acquired via Skill Manual.
- Rage: Increases the chance of becoming enraged when an ally falls, providing ATK and INT bonuses when enraged. Must be set as a battle skill. MP: -. CP: 2. Acquired via Skill Manual.
- Elusion: Allows quick escape from battles. Must be set as a battle skill. MP: -. CP: -. Acquired via Skill Manual.
- Hide: Diverts enemy attention, making them target you less often. Use from the Battle Menu. MP: 1. Acquired via Skill Manual.
- Mindflare: Boosts INT by 40-100% for 30 seconds, but triples MP costs. Use from the Battle Menu. MP: 8. Acquired via Skill Manual.
Tips
- Many of Lymle's most powerful abilities, including advanced symbols and battle skills like Faerie Star and Trinity Blaze, are acquired through Skill Manuals.
- Treasure Sense is invaluable for locating resources and hidden items, making it a priority to learn early.
- For combat, consider setting INT Boost and Fast Cast battle skills to maximize Lymle's offensive symbol effectiveness.
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