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Bacchus
Star Ocean: The Last Hope

Bacchus

Learn about Bacchus's Field, Special Arts, and Battle Skills in Star Ocean: The Last Hope, including how to acquire them and their effects.

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Learn about Bacchus's Field, Special Arts, and Battle Skills in Star Ocean: The Last Hope, including how to acquire them and their effects.

Field Skills:

  • Engineering: Allows for the creation of mechanical equipment and items like bombs. Higher levels unlock more item types. Acquired initially.
  • Robotics: Increases the chance of earning items after defeating mechanical enemies. The effect intensifies with higher skill levels. Always active once learned. Acquired initially.
  • Trap Evasion: Reduces damage taken from field traps. The effect intensifies with higher skill levels. Always active once learned. Acquired via Skill Manual.
  • Chain Combos: Enables assigning multiple skills to a chain combo. Higher levels increase the number of slots and damage dealt. Always active once learned. Acquired via Skill Manual.
  • Mining: Allows mining of ores at mining points by pressing / at the location. Higher levels increase the number of mineable items. Acquired initially.
  • Stealth: Temporarily hides you from enemies on the field. Higher levels increase the duration. Touching an enemy initiates battle. Acquired initially.

Special Arts:

  • Force Breaker: Launches missiles from behind, exploding on contact to damage nearby enemies. Damage: ATK x 216-424%. MP Cost: 6-8. CP Cost: 3. Acquired initially.
  • Galvanic Shock: Charges arms with electricity, then grabs and shocks the enemy with a high-voltage burst. Damage: ATK x 270-752%. MP Cost: 8-13. CP Cost: 2. Acquired at Level 16.
  • Irradiation: Locks onto an enemy and calls in a massive laser attack from the skies. Damage: ATK x 316-621%. MP Cost: 10-15. CP Cost: 4. Acquired at Level 30.
  • Termination: Rends the earth with a devastating chest beam, causing a shockwave. Damage: ATK x 428-505%. MP Cost: 11-18. CP Cost: 3. Acquired at Level 38.
  • Black Hole Sphere: Generates a gravity field that immobilizes nearby enemies. Damage: ATK x 200-400%. MP Cost: 11-18. CP Cost: 4. Acquired at Level 51.
  • Blessed Buster: Tears enemies apart with a beam from the Blessed Buster support mech. Damage: ATK x 454-569%. MP Cost: 13-19. CP Cost: 5. Acquired at Level 61.
  • Justice Savior: Peppers the enemy with bullets fired by the Justice Savior support mech. Damage: ATK x 300-570%. MP Cost: 13-19. CP Cost: 5. Acquired at Level 73.
  • Godslayer: Mows down the enemy with a chainsaw powered by the Godslayer support mech. Damage: ATK x 300-600%. MP Cost: 14-20. CP Cost: 6. Acquired via Skill Manual.

Battle Skills:

  • ATK Boost: Adds 10-1,000 to your ATK. Must be set as a battle skill. MP Cost: -. CP Cost: 1. Acquired via Skill Manual.
  • HP Boost: Adds 100-10,000 to your maximum HP. Must be set as a battle skill. MP Cost: -. CP Cost: 2. Acquired via Skill Manual.
  • MP Boost: Adds 10-1,000 to your maximum MP. Must be set as a battle skill. MP Cost: -. CP Cost: 2. Acquired via Skill Manual.
  • No Guard: Prevents being thrown off balance when taking damage of less than 1-10% of maximum HP. Must be set as a battle skill. MP Cost: -. CP Cost: 3. Acquired via Skill Manual.
  • First Aid: Occasionally recovers 20-60% of damage taken as HP when taking damage from an enemy. Must be set as a battle skill. MP Cost: -. CP Cost: 2. Acquired via Skill Manual.
  • Auto Healing: Gradually restores HP during battle. HP is restored more frequently at higher levels. Must be set as a battle skill. MP Cost: -. CP Cost: 1. Acquired via Skill Manual.
  • Fury Boost: Increases the chance of surviving via Fury when HP hits 0. The chance of success increases at higher levels. Must be set as a battle skill. MP Cost: -. CP Cost: 1. Acquired via Skill Manual.
  • Taunt: Attracts enemy attention, making them target you more often. Use this skill from the Battle Menu. MP Cost: 1. CP Cost: -. Acquired via Skill Manual.
  • Berserk: Boosts ATK by 40-100% for 30 seconds, but doubles damage taken. . MP Cost: 8. CP Cost: -. Acquired via Skill Manual.
  • Scan Enemy: Allows viewing information on the targeted enemy. . MP Cost: 1. CP Cost: -. Acquired via Skill Manual.
  • Convert: Converts some HP to MP over 30 seconds. The effect increases at higher skill levels. . MP Cost: 4. CP Cost: -. Acquired via Skill Manual.
  • Emergency Repairs: Recovers 30-55% of your maximum HP. . MP Cost: 5. CP Cost: -. Acquired via Skill Manual.

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