Learn about Myuria's Field Skills, Symbols, and Battle Skills in Star Ocean: The Last Hope, including acquisition methods and effects.
Field Skills:
- Compounding: An Item Creation skill that allows you to make medicinal items. Higher skill levels unlock more item types. Acquired initially.
- Demonology: Increases the chance of earning items after defeating demon enemies. The effect increases at higher skill levels and is always active once learned. Acquired via Skill Manual.
- Haggling: Increases the amount of Fol received when selling items at shops by 5-30%. Acquired via Skill Manual.
- Chain Combos: Allows you to assign multiple skills to a chain combo. Higher skill levels increase the number of slots and damage dealt. The effect is always active once learned. Acquired via Skill Manual.
Symbols:
- Healing: An HP recovery symbol that recovers 31-40% of one ally's maximum HP. Costs 6 MP. Acquired initially.
- Ice Needles: An ice-elemental attack symbol that launches needles of ice at the enemy. Higher skill levels increase the number of needles. Deals INT x 312-532% damage. Costs 5-14 MP and 2 CP. Acquired initially.
- Lightning Blast: A thunder-elemental attack symbol that hurls lightning bolts at the enemy. Deals INT x 198-418% damage. Costs 5-14 MP and 3 CP. Acquired initially.
- Deep Freeze: An ice-elemental attack symbol that cools the air surrounding the enemy, freezing them from the ground up. Deals INT x 161-281% damage. Costs 7-16 MP and 4 CP. Acquired at Level 12.
- Void: A support symbol that places the target and nearby enemies in "void" status, cancelling all support effects. The chance of success increases at higher skill levels. Costs 30 MP. Acquired at Level 17.
- Thunder Flare: A thunder-elemental attack symbol that summons a ball of lightning to envelop and damage the enemy. Deals INT x 195-374% damage. Costs 7-16 MP and 4 CP. Acquired at Level 23.
- Shadow Needles: A dark-elemental attack symbol that launches needles of darkness at the enemy from behind. Higher skill levels increase the number of needles. Deals INT x 162-332% damage. Costs 5-14 MP and 2 CP. Acquired at Level 35.
- Enlighten: A support symbol that temporarily boosts one ally's INT by 30%. Higher skill levels increase the effect duration. Costs 16 MP. Acquired at Level 41.
- Faerie Healing: An HP recovery symbol that summons a faerie to recover 26-35% of all allies' maximum HP. Costs 18 MP. Acquired at Level 47.
- Reflection: A support symbol that temporarily boosts one ally's elemental resistance by 3. Higher skill levels increase the effect duration. Costs 15 MP. Acquired at Level 52.
- Dark Devourer: A dark-elemental attack symbol that summons a creature from the netherworld to feast upon the enemy. Deals INT x 375-646% damage. Costs 21-30 MP. Acquired at Level 56.
- Restoration: A resurrection symbol that revives an incapacitated ally with 22-40% of their HP. Costs 25 MP. Acquired at Level 61.
- Arctic Impact: An ice-elemental attack symbol that encases the enemy in a giant pillar of ice, then shatters it to pieces. Deals INT x 323-430% damage. Costs 21-30 MP. Acquired at Level 67.
- Extinction: A non-elemental attack symbol that encases the enemy in a ball of light, then releases the energy inside in an explosive blast. Deals INT x 269-399% damage. Costs 7-16 MP and 6 CP. Acquired at Level 73.
- Divine Wave: A non-elemental attack symbol that summons a wall of light around the caster, damaging nearby enemies. Deals INT x 447-616% damage. Costs 21-30 MP. Acquired via Skill Manual.
- Plasma Cyclone: A lightning-elemental attack symbol that conjures up a storm of lightning bolts across the battlefield. Deals INT x 355-507% damage. Costs 21-30 MP. Acquired via Skill Manual.
- Faerie Star: An HP recovery symbol that summons a faerie to recover 81-90% of all allies' maximum HP. Costs 50 MP. Acquired via Skill Manual.
Special Arts:
- None listed for Myuria.
Battle Skills:
- INT Boost: Adds 10-1,000 to your INT. Must be set as a battle skill. Costs 1 CP. Acquired via Skill Manual.
- HP Boost: Adds 100-10,000 to your maximum HP. Must be set as a battle skill. Costs 2 CP. Acquired via Skill Manual.
- MP Boost: Adds 10-1,000 to your maximum MP. Must be set as a battle skill. Costs 2 CP. Acquired via Skill Manual.
- Fast Cast: Reduces the time it takes to cast a symbol. Higher skill levels increase the effect. Must be set as a battle skill. Costs 2 CP. Acquired via Skill Manual.
- Energy Shield: Occasionally nullifies physical attacks. Higher skill levels increase the chance of success. Must be set as a battle skill. Costs 1 CP. Acquired via Skill Manual.
- First Aid: Occasionally recovers 20-60% of damage taken as HP when taking damage from an enemy. Must be set as a battle skill. Costs 2 CP. Acquired via Skill Manual.
- Auto Healing: Gradually restores HP during battle. HP is restored more frequently at higher levels. Must be set as a battle skill. Costs 1 CP. Acquired via Skill Manual.
- Pride: Boosts status parameters when fighting weaker enemies. The effect increases at higher skill levels. Must be set as a battle skill. Acquired initially.
- Fury Boost: Increases the chance of surviving via Fury when your HP hits 0. The chance of success increases at higher levels. Must be set as a battle skill. Costs 1 CP. Acquired via Skill Manual.
- Rage: Increases the chance of becoming enraged when an ally falls, and provides an ATK and INT bonus when enraged. The effect increases at higher skill levels. Must be set as a battle skill. Costs 2 CP. Acquired via Skill Manual.
- Steal: Occasionally steals an item when attacking enemies. Higher levels increase the chance of success. Must be set as a battle skill. Costs 1 CP. Acquired via Skill Manual.
- Hide: Diverts the attention of enemies, making them target you less often. Use this skill from the Battle Menu. Costs 1 MP. Acquired via Skill Manual.
- Mindflare: Boosts INT by 40-100% for 30 seconds, but triples MP costs. . Costs 8 MP. Acquired via Skill Manual.
- Convert: Converts some HP to MP over 30 seconds. Higher skill levels increase the effect. . Costs 4 MP. Acquired via Skill Manual.
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