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Residential Zones
SimCity 2000

Residential Zones

Learn the differences between Light and Dense Residential Zones in SimCity 2000, including their costs, population capacity, and development patterns. Understand how churches appear and why they can't be removed.

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Learn the differences between Light and Dense Residential Zones in SimCity 2000, including their costs, population capacity, and development patterns. Understand how churches appear and why they can't be removed.

Residential zones are crucial for housing your Sims, providing the workforce for industry and commerce. SimCity 2000 features two main types: Light Residential and Dense Residential.

Light Residential

This is a low-density zoning option suitable for single-acre homes. Depending on land value, it can range from lower-class housing to mansions. Each acre supports up to 10 Sims. The cost is $5 per tile.

Dense Residential

This zone allows for high-density buildings, from small homes evolving into apartments, tenements, condos, and skyscrapers. Each acre can support approximately 40 Sims. Be mindful of potential crime and land value impacts. The cost is $10 per tile.

Churches

Churches are automatically constructed as 2x2 structures within residential zones as they develop. They are not residential buildings and do not count towards population. Attempts to demolish them will result in new ones appearing elsewhere. They are a permanent fixture in the game. In the DOS version, specific text inputs may cause more churches to appear.

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