Learn the essential requirements and placement strategies for building airports in SimCity 2000. Understand size, power, water, and proximity to commercial zones for optimal development and to avoid crashes.
Airports in SimCity 2000 primarily serve to increase the demand for commerce. However, they come with specific zoning restrictions and considerations.
Size Restriction: Airports require a minimum of 2x6 tiles. This means one dimension must be at least two tiles, and the other at least six tiles long. Failure to meet these dimensions will result in minimal development as runways need sufficient space to be built. Demolishing a single runway tile connected to others will destroy all connected runway tiles.
Utilities: Airports must be powered and supplied with water. Both are crucial for their development and function.
Proximity to Commercial Zones: It is unwise to zone dense commercial property immediately next to airports. Airplanes risk crashing into tall buildings that develop in such zones, potentially causing serious problems like massive fires.
Development: Once an airport successfully develops, you will see planes taking off and landing. A helicopter will also appear to indicate heavy automobile traffic, and this helicopter will remain visible.
Cost: $250
General Zoning Rules:
- All zones (residential, commercial, industrial) must be supplied with power.
- All zones should be supplied with water for better city development and realism.
- All zones must be within three tiles of transportation connected to the other two zone types. For larger buildings (2x2 or 3x3), only one corner needs to be within this range.
- Light zones support only 1x1 buildings and generally lead to higher land values and lower population density. Dense zones support all building sizes.
- A city must contain all three zone types (residential, commercial, industrial) to exist and develop successfully.
- Zones develop when Sims can travel between zones within a certain number of "steps" (distance). Avoid placing zones too far apart, even if connected by transportation, as Sims may abandon trips. Distribute zones evenly throughout the city for optimal development.
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