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Dense Residential
SimCity 2000

Dense Residential

Learn about SimCity 2000 Dense Residential zones, their development from small homes to condos, and the unremovable churches.

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Learn about SimCity 2000 Dense Residential zones, their development from small homes to condos, and the unremovable churches.

Dense Residential zones in SimCity 2000 are designed to accommodate high-density buildings. Large plots of this zone type will fill with various skyscrapers. Development typically begins with small single-acre homes, progressing to larger apartments and tenement buildings, and finally very large condos and apartments. Due to the high density, you should be wary of potential crime and land value effects.

Walkthrough
  1. 1
    Zone land for Dense Residential.
  2. 2
    Observe development from small homes to large apartments and condos.
  3. 3
    Be mindful of crime and land value impacts.
Tips
  • Each acre of Dense Residential can support approximately 40 Sims.
  • The cost for Dense Residential zones is $10 per tile.
  • As your residential zones develop, 2x2 churches will periodically be constructed within them.
  • Churches are not considered residential buildings and do not contribute to the residential population.
  • Attempting to demolish churches will result in new ones appearing elsewhere; they are permanent.
  • In the DOS version of SimCity 2000, typing certain uncouth words may result in more churches appearing.

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