Resident Evil 3: Nemesis guide to all ammunition types, including Grenade Rounds, Flame Rounds, and Infinite Bullets.
12 Gauge Shot Shells
These shells are created using the Reloading Tool and powerful powder, specifically for the Benelli M3S. They deal higher damage than standard Shotgun Shells and are only available via Gunpowder mixing. Combine Gun Powder B, BB, BBB, or AAB with the Reloading Tool at least eight times (cumulative across these four Gunpowder types) to create them.
Grenade Rounds
Used for the Hk-p Grenade Launcher, these standard rounds scatter fragments upon impact. On Hard difficulty, you get 6 rounds per pack, and on Easy, you get 12 rounds. They can also be created by combining Gun Powder C with the Reloading Tool.
Flame Rounds
These special rounds for the Hk-p Grenade Launcher are filled with powerful napalm gel. . Only one case can be obtained during the campaign as a gift from Carlos, triggered by meeting him at the Gas Station instead of the Sales Office (this depends on your choice during Live Selection 2-A or 2-B). They can also be created by combining Gun Powder A, AA, or AAA with Grenade Rounds, or by combining Gun Powder AC with the Reloading Tool.
Acid Rounds
Used for the Hk-p Grenade Launcher, these special rounds contain anti-creature sulfuric acid. . They are only available via Gunpowder mixing. Combine Gun Powder B, BB, or BBB with Grenade Rounds, or combine Gun Powder BC with the Reloading Tool.
Freeze Rounds
These special rounds for the Hk-p Grenade Launcher are filled with ultra-low temperature liquid nitrogen. . Only one case can be obtained during the campaign as a gift from Carlos, triggered by jumping out of the cable car window during Live Selection #5. They can also be created by combining Gun Powder C, CC, or CCC with Grenade Rounds, or by combining Gun Powder CC with the Reloading Tool.
Magnum Bullets
.44 Magnum rounds for the S&W M629C revolver. . Aside from the initial six rounds loaded, there are only two additional packs of Magnum ammo available during a Hard playthrough. On Easy, Jill starts with an extra 24 rounds in her Item Box. They can also be created by combining Gun Powder CCC with the Reloading Tool.
Mine Thrower Rounds
These special bullets for the Mine Thrower burst if anyone other than the user approaches, thanks to an equipped sensor. You get 6 rounds per pack. Like their corresponding weapon, M.T. Rounds are only available during a Hard playthrough. Rounds fired from the normal Mine Thrower embed into enemies/surfaces with a proximity trigger, while rounds fired from the M.T. Enhanced have a homing/heat-seeking effect.
Assault Rifle Bullets
These are 5.56mm NATO rounds for the M4A1 Assault Rifle. You get 100 rounds per pack (displayed as a percentage). Extra AR magazines are only available in Jill's inventory at the start of an Easy playthrough.
Infinite Bullets
When combined with any firearm, an unlimited number of bullets become available. These are dropped by Nemesis upon his seventh defeat during his non-boss encounters (Hard difficulty). Combine with any firearm to enable infinite ammo for that weapon for the remainder of the current playthrough. For weapons capable of using multiple ammo types (Handgun, Shotgun, and Grenade Launcher), swapping ammo types still requires having at least one round of the desired type in your inventory.
Eagle Parts A
A set of weapon parts including a scope and a slide. These parts cannot make a weapon on their own. Dropped by Nemesis upon his first defeat during his non-boss encounters. Combine with EAGLE Parts B to create the EAGLE 6.0.
Eagle Parts B
A set of weapon parts including a frame and magazine. . Dropped by Nemesis upon his second defeat during his non-boss encounters. Combine with EAGLE Parts A to create the EAGLE 6.0.
M37 Parts A
A wooden stock and magazine tube. . Dropped by Nemesis upon his fourth defeat during his non-boss encounters. Combine with M37 Parts B to create the Western Custom.
M37 Parts B
Parts for a lever action gun with a cut-short barrel. . Dropped by Nemesis upon his fifth defeat during his non-boss encounters. Combine with M37 Parts A to create the Western Custom.
Gunpowder
This section lists various Gunpowders found as items or created via Gunpowder mixing. Gun Powder A is one of the items used for making ammunition and can be combined with the Reloading Tool or Grenade Rounds. It is the first of two basic powder types found as items. Combine with the Reloading Tool to make Handgun Bullets.
- Experiment with Gunpowder combinations to create specialized ammunition for the Grenade Launcher.
- Prioritize obtaining Flame Rounds and Freeze Rounds by meeting Carlos at the Gas Station or jumping from the cable car, respectively, as these are unique drops.
- Defeating Nemesis multiple times is key to acquiring powerful weapon parts like Eagle Parts and M37 Parts, which can be combined to form enhanced weapons.
- Infinite Bullets are a game-changer on Hard difficulty, making Nemesis's later encounters more manageable.
- Pay attention to the difficulty setting, as ammo quantities for Grenade Launcher, Magnum, and Assault Rifle vary significantly between Easy and Hard.
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